E-Learning and Games for Training, Education, Health and Sports
Springer Berlin (Verlag)
978-3-642-33465-8 (ISBN)
Collaborative Virtual Environments for Training: A Unified InteractionModel for Real Humans and Virtual Humans.- Developing a Situated Virtual Reality Simulation for TeleroboticControl and Training.- Game Mastering in Collaborative Multiplayer Serious Games.- Implementing High-Resolution Adaptivity in Game-Based Learning.- Game-Based Teaching and LearningTurning High-Schools into Laboratories? Lessons Learnt from Studiesof Instructional Effectiveness of Digital Games in the CurricularSchooling System .- Application of NXT Based Robots for Teaching Java-BasedConcurrency.- The Effect of Learning Mechanics Design on Learning Outcomes in aComputer-Based Geometry Game.-A Serious Game for Architectural Knowledge in the Classroom.- Evaluation of Competence Development in WoW.- "This Game Is Girly!" Perceived Enjoyment and Student Acceptanceof Edutainment.- Emerging Learning and Gaming TechnologiesTowards a Social Game Interaction Taxonomy: A Social GamingApproach towards Peer Knowledge Sharing and Participation in SeriousGames.- Mobile Worlds: Mobile Gaming and Learning?.- Science and Technology Communication Activities by Using 3D ImageProjection System.- Potentials of a Low-Cost Motion Analysis System for Exergames inRehabilitation and Sports Medicine.- Authoring Tools and MechanismsPuzzle-it: An HTML5 Serious Games Platform for Education: PuzzleBased Serious Games for Education.- Authoring of Serious Adventure Games in StoryTec.- Designing an Interactive Storytelling Game.- Towards Puzzle Templates for Multiplayer Adventures.- Context-Sensitive User-Centered Scalability: An Introduction Focusingon Exergames and Assistive Systems in Work Contexts.- The Impact of Different Gaming Interfaces on Spatial Experience andSpatial Presence - A Pilot Study.- Perceptual and Computational Time Models in Game Design for TimeOrientation in Learning Disabilities.- StoryTec: Authoring Adaptive Cross-Platform Games.- Veni, Vidi, VICERO - But Where to Start?
Erscheint lt. Verlag | 15.8.2012 |
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Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XVIII, 194 p. 68 illus. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 343 g |
Themenwelt | Informatik ► Weitere Themen ► Hardware |
Schlagworte | Computer Games • E-Learning • Game-based Learning • Mobile Gaming • Virtual Environments |
ISBN-10 | 3-642-33465-2 / 3642334652 |
ISBN-13 | 978-3-642-33465-8 / 9783642334658 |
Zustand | Neuware |
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