Chris Crawford on Interactive Storytelling
New Riders Publishing (Verlag)
978-0-321-86497-0 (ISBN)
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Chris Crawford is a computer game designer and author of several game design books, including the previous edition of this book and Chris Crawford on Game Design. A pioneer of game design, Crawford founded The Journal of Computer Game Design and organized the Game Developers Conference (GDC), which draws over 10,000 attendees two times a year. Considered an expert in the area of interactive storytelling, Crawford developed Storytron, an engine for running interactive electronic storyworlds.
Table of Contents
Part I: The Basics
Chapter 1: Storytelling
Chapter 2: Interactivity
Chapter 3: Interactive Storytelling
Part II: Mentalities
Chapter 4: Abstraction
Chapter 5: Verb Thinking
Chapter 6: The Agony of Math
Chapter 7: The Two Cultures
Part III: Evolutionary Strategies
Chapter 8: Branching Stories
Chapter 9: Interactive Fiction
Chapter 10: Role Playing Games
Chapter 11: Videogames
Part IV: Storytron Technology
Chapter 12: Bounded Numbers
Chapter 13: Actors, Stages, and Props
Chapter 14: Personality Models
Chapter 15: Fate
Chapter 16: Verbs & Events
Chapter 17: Anticipation
Chapter 18: Language
Chapter 19: Engines
Chapter 20: Sappho
Erscheint lt. Verlag | 31.12.2012 |
---|---|
Sprache | englisch |
Maße | 230 x 184 mm |
Gewicht | 584 g |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 0-321-86497-2 / 0321864972 |
ISBN-13 | 978-0-321-86497-0 / 9780321864970 |
Zustand | Neuware |
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