Tradigital Flash
A CG Animator's Guide to Applying the Classic Principles of Animation
Seiten
2013
Focal Press (Verlag)
978-0-240-82147-4 (ISBN)
Focal Press (Verlag)
978-0-240-82147-4 (ISBN)
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There's more to animation than just software shortcuts. This title shows you how to animate in Flash like a professional. It offers coverage of animation principles (arcs, exaggeration, timing, and weight) and how to implement them in your program of choice. It helps you leverage the principles of classical animation to make Flash work for you.
There's more to animation than just software shortcuts. "Tradigital Flash" shows you how to animate in Flash like a professional. Though Flash animation has been the standard for 2D animation in video games, television, advertising, on the web for over a decade, there's been precious little instruction on achieve top results...by creating fluid, convincing motion or truly appealing characters. Leverage the timeless principles of classical animation, as originally outlined by Disney animators Ollie Johnston and Frank Thomas in the 1930s, and learn to make Flash work for you. Few books offer pearls on how to make animation artistically compelling. "Tradigital" books are unique in their coverage of animation principles (arcs, exaggeration, timing, weight, etc) and how to implement them in your program of choice. Michaelis explains why the principles are important, and shows you just how to implement them in Flash. Yu can learn to create believable and entertaining animation that speaks directly to a captivated audience. This book will teach you how to make convincing, life-like animation in Flash, for a captive audience. Good 3D artists know animation.
Great 3D artists know how to animate via the 12 principles. This book gets you there. The companion website includes: all tutorials, source files, and videos of completed animations.
There's more to animation than just software shortcuts. "Tradigital Flash" shows you how to animate in Flash like a professional. Though Flash animation has been the standard for 2D animation in video games, television, advertising, on the web for over a decade, there's been precious little instruction on achieve top results...by creating fluid, convincing motion or truly appealing characters. Leverage the timeless principles of classical animation, as originally outlined by Disney animators Ollie Johnston and Frank Thomas in the 1930s, and learn to make Flash work for you. Few books offer pearls on how to make animation artistically compelling. "Tradigital" books are unique in their coverage of animation principles (arcs, exaggeration, timing, weight, etc) and how to implement them in your program of choice. Michaelis explains why the principles are important, and shows you just how to implement them in Flash. Yu can learn to create believable and entertaining animation that speaks directly to a captivated audience. This book will teach you how to make convincing, life-like animation in Flash, for a captive audience. Good 3D artists know animation.
Great 3D artists know how to animate via the 12 principles. This book gets you there. The companion website includes: all tutorials, source files, and videos of completed animations.
Monte Michaelis has specialized in Flash for over ten years. He's created work for many high-profile entertainment clients (Disney, Cartoon Network, Adult Swim, Nickelodeon, and PBS to name a few) and is currently a Senior Artist at PopCap Games in Seattle. As an instructor at DigiPen Institute of Technology, he teaches courses in Flash animation and Portfolio presentation. Students of his have gone on to work on many AAA game franchises, including Halo, Gears of War, Portal, and Plants vs. Zombies.
Erscheint lt. Verlag | 12.9.2013 |
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Zusatzinfo | Approx. 400 illustrations (400 in full color) |
Verlagsort | Oxford |
Sprache | englisch |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
ISBN-10 | 0-240-82147-5 / 0240821475 |
ISBN-13 | 978-0-240-82147-4 / 9780240821474 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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