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Transactions on Edutainment VII

Buch | Softcover
XIII, 284 Seiten
2012 | 2012
Springer Berlin (Verlag)
978-3-642-29049-7 (ISBN)
CHF 74,85 inkl. MwSt

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

Accounting for Patterns of Collective Behavior in Crowd Locomotor Dynamics for Realistic Simulations.-Human Behaviour Modelling for Simulating Evacuation of Buildings on Fire.-Application of Simulation and Virtual Reality to Physical Education and Athletic Training.-Depth-Varying Human Video Sprite Synthesis.-Automating Expressive Locomotion Generation.-Recovering Geometric Detail by Octree Normal Maps.-Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications.-Clustering Spatial Data for Aggregate Query Processing in Walkthrough: A Hypergraph Approach.-Skin-Detached Surface for Interactive Large Mesh Editing.-Physically Based Simulation of Solid Objects? Burning.-Tunneling Blasting Simulation for Digital Mine.-Massively Multiplayer Online Games Developed with Agents.-A Novel Skeletonization and Animation Approach for Point Models.-View-Dependent Line Drawings for 3D Scenes.-Propositions for Innovative Forms of Digital Interactive Storytelling Based on Narrative Theories and Practices.-A Virtual Informal Learning System for Cultural Heritage.-Multi-samples Texture Synthesis for Dynamic Terrain Based on Constraint Conditions.-PCA and FLD in DWT Domain.-Area Measurement Method of Paint Bubble Based on Computer Vision.-A High Precision Fresco Scanner.-Multiwavelet Video Coding Based on DCT Time Domain Filtering.-Rendering Realistic Ocean Scenes on GPU.-Effect of Body Image Presentation Format to Female Physical Attractiveness.-Medical Image Registration Based on Wavelet Transform Using Hausdorff Distance.-Study on Key Technology of HPSIN-Based Vector Geo-data Online Service.-Defection Recognition of Cold Rolling Strip Steel Based on ACO Algorithm with Quantum Action.-Line Feature Enhancement Using a New Shift-Invariant Non-aliasing Ridgelet Transform

Erscheint lt. Verlag 27.3.2012
Reihe/Serie Lecture Notes in Computer Science
Transactions on Edutainment
Zusatzinfo XIII, 284 p.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Gewicht 847 g
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte 2D and 3D animation • Digital Media • Motion Capture • Virtual Reality
ISBN-10 3-642-29049-3 / 3642290493
ISBN-13 978-3-642-29049-7 / 9783642290497
Zustand Neuware
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