Transactions on Edutainment VII
Springer Berlin (Verlag)
978-3-642-29049-7 (ISBN)
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
Accounting for Patterns of Collective Behavior in Crowd Locomotor Dynamics for Realistic Simulations.-Human Behaviour Modelling for Simulating Evacuation of Buildings on Fire.-Application of Simulation and Virtual Reality to Physical Education and Athletic Training.-Depth-Varying Human Video Sprite Synthesis.-Automating Expressive Locomotion Generation.-Recovering Geometric Detail by Octree Normal Maps.-Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications.-Clustering Spatial Data for Aggregate Query Processing in Walkthrough: A Hypergraph Approach.-Skin-Detached Surface for Interactive Large Mesh Editing.-Physically Based Simulation of Solid Objects? Burning.-Tunneling Blasting Simulation for Digital Mine.-Massively Multiplayer Online Games Developed with Agents.-A Novel Skeletonization and Animation Approach for Point Models.-View-Dependent Line Drawings for 3D Scenes.-Propositions for Innovative Forms of Digital Interactive Storytelling Based on Narrative Theories and Practices.-A Virtual Informal Learning System for Cultural Heritage.-Multi-samples Texture Synthesis for Dynamic Terrain Based on Constraint Conditions.-PCA and FLD in DWT Domain.-Area Measurement Method of Paint Bubble Based on Computer Vision.-A High Precision Fresco Scanner.-Multiwavelet Video Coding Based on DCT Time Domain Filtering.-Rendering Realistic Ocean Scenes on GPU.-Effect of Body Image Presentation Format to Female Physical Attractiveness.-Medical Image Registration Based on Wavelet Transform Using Hausdorff Distance.-Study on Key Technology of HPSIN-Based Vector Geo-data Online Service.-Defection Recognition of Cold Rolling Strip Steel Based on ACO Algorithm with Quantum Action.-Line Feature Enhancement Using a New Shift-Invariant Non-aliasing Ridgelet Transform
Erscheint lt. Verlag | 27.3.2012 |
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Reihe/Serie | Lecture Notes in Computer Science | Transactions on Edutainment |
Zusatzinfo | XIII, 284 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 847 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | 2D and 3D animation • Digital Media • Motion Capture • Virtual Reality |
ISBN-10 | 3-642-29049-3 / 3642290493 |
ISBN-13 | 978-3-642-29049-7 / 9783642290497 |
Zustand | Neuware |
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