Practical Android 4 Games Development (eBook)
XIV, 320 Seiten
Apress (Verlag)
978-1-4302-4030-3 (ISBN)
Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more.
The author, J.F. DiMarzio, has written eight books, including Android: A Programmer's Guide-the first Android book approved by Google-recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android.
From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier.
- Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom
- Build your own reusable 'black box' for game development
- Easy-to-follow examples make creating the sample games a hands-on experience
J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 10 years, he has released eight books, including Android: A Programmer s Guide. His books have been translated into four languages and published worldwide. DiMarzio s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.
Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more.The author, J.F. DiMarzio, has written eight books, including Android: A Programmer's Guide the first Android book approved by Google recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android.From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier. Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom Build your own reusable black box for game development Easy-to-follow examples make creating the sample games a hands-on experience
J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 10 years, he has released eight books, including Android: A Programmer s Guide. His books have been translated into four languages and published worldwide. DiMarzio s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.
Welcome to Andriod Gaming
Star Fighter: A 2-D shooter
Press Start: Making a Menu
Drawing the Environment
Creating Your Character
Adding the Enemies
Adding Basic Enemy Artifical Intelligence
Defend yourself!
Publishing Your Game
BlobHunter: Creating 3-D Games
Create an Immersive Environment
Navigating the 3-D Environment
Erscheint lt. Verlag | 24.1.2012 |
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Zusatzinfo | XIV, 320 p. |
Verlagsort | Berkeley |
Sprache | englisch |
Themenwelt | Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-4302-4030-X / 143024030X |
ISBN-13 | 978-1-4302-4030-3 / 9781430240303 |
Haben Sie eine Frage zum Produkt? |
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