Tabletops - Horizontal Interactive Displays (eBook)
XX, 458 Seiten
Springer London (Verlag)
978-1-84996-113-4 (ISBN)
Christian Müller-Tomfelde is a researcher at the Network Technologies Laboratory of the CSIRO ICT Centre in Sydney. His expertise lies in the research area of Human Computer Interaction and Virtual and Hybrid Environments focussing on the support of co-located and remote collaboration support. His interests also include novel forms of interaction, multimodal interaction such as sound feedback. After finishing his studies in electrical engineering at the University of Hamburg-Harburg, he worked at the Center for Art and Media Technology (ZKM) in Karlsruhe. In 1997 he joined the GMD-IPSI's division AMBIENTE 'Workspaces of the Future' in Darmstadt/Germany. He was involved in the i-LAND project and in the design of the roomware components of the first and second generations. In his dissertation he explored new forms of audio feedback for the collaborative interaction in hybrid, next generation work environments. As a post-doctoral fellow Christian was investigating aspects of Human Computer Interaction in virtual haptic environments. Now Christian is leading national research projects in distributed collaboration and for interactions on large high-resolution displays and in Multi-Display Environments within the CSIRO.
The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a "e;table"e;, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a "e;table"e; on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a "e;traditional"e; large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).
Christian Müller-Tomfelde is a researcher at the Network Technologies Laboratory of the CSIRO ICT Centre in Sydney. His expertise lies in the research area of Human Computer Interaction and Virtual and Hybrid Environments focussing on the support of co-located and remote collaboration support. His interests also include novel forms of interaction, multimodal interaction such as sound feedback. After finishing his studies in electrical engineering at the University of Hamburg-Harburg, he worked at the Center for Art and Media Technology (ZKM) in Karlsruhe. In 1997 he joined the GMD-IPSI's division AMBIENTE "Workspaces of the Future" in Darmstadt/Germany. He was involved in the i-LAND project and in the design of the roomware components of the first and second generations. In his dissertation he explored new forms of audio feedback for the collaborative interaction in hybrid, next generation work environments. As a post-doctoral fellow Christian was investigating aspects of Human Computer Interaction in virtual haptic environments. Now Christian is leading national research projects in distributed collaboration and for interactions on large high-resolution displays and in Multi-Display Environments within the CSIRO.
Foreword, Norbert Streitz
Acknowledgements
Preface
A Short History of Tabletop Research, Technologies, and Products
Part One: Under Tabletops
Building Interactive Multi-Touch Surfaces
From Table-System to Tabletop: Integrating Technology into Interactive Surfaces
High-Resolution Interactive Displays
Optical Design of Tabletop Displays and Interactive Applications
Hand and Object Recognition on Liquid Crystal Displays
Part Two: On and Above Tabletops
Augmented Interactive Tabletops with Translucent Tangible Controls
Active Tangible Interactions
Interaction on the Tabletop: Bringing the Physical to the Digital
Supporting Atomic User Actions on the Table
Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input
On, Above, and Beyond: Taking Tabletops to the Third Dimension
Part Three: Around and Beyond the Tabletops
Individual and Group Support in Tabletop Interaction Techniques
File System Access for Tabletop Interaction
Theory of Tabletop Territoriality
Digital Tables for Collaborative Information Exploration
Coordination and Awareness in Remote Tabletop Collaboration
Horizontal Interactive Surfaces in Distributed Assemblies
Index
Erscheint lt. Verlag | 16.6.2010 |
---|---|
Reihe/Serie | Human–Computer Interaction Series | Human–Computer Interaction Series |
Zusatzinfo | XX, 458 p. |
Verlagsort | London |
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Mathematik / Informatik ► Informatik ► Netzwerke | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Schlagworte | Collaboration • Design • Display and Tracking Technologies • Ergonomics • Experiment and evaluation • Human Computer Interaction • Human-Computer Interaction (HCI) • Interactive Tabletop and Surfaces |
ISBN-10 | 1-84996-113-1 / 1849961131 |
ISBN-13 | 978-1-84996-113-4 / 9781849961134 |
Haben Sie eine Frage zum Produkt? |
Größe: 13,3 MB
DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasserzeichen und ist damit für Sie personalisiert. Bei einer missbräuchlichen Weitergabe des eBooks an Dritte ist eine Rückverfolgung an die Quelle möglich.
Dateiformat: PDF (Portable Document Format)
Mit einem festen Seitenlayout eignet sich die PDF besonders für Fachbücher mit Spalten, Tabellen und Abbildungen. Eine PDF kann auf fast allen Geräten angezeigt werden, ist aber für kleine Displays (Smartphone, eReader) nur eingeschränkt geeignet.
Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.
Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.
aus dem Bereich