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Guide to Applying the UML -  Sinan Si Alhir

Guide to Applying the UML (eBook)

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2006 | 1. Auflage
431 Seiten
Springer New York (Verlag)
978-0-387-21513-6 (ISBN)
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Guide to Successfully Applying the UML offers a tool-independent and process-independent roadmap for successfully applying the Unified Modeling Language (UML). The UML is a modeling language for specifying, visualizing, constructing, and documenting the artifacts of a system-intensive process. It was originally conceived by Rational Software Corporation and three of the most prominent methodologists in the information systems and technology industry: Grady Booch, James Rumbaugh, and Ivar Jacobson.



The language has gained significant industry support from various organizations via the UML Partners Consortium and has been submitted to and approved by the Object Management Group as a standard.This book works in concordance with references to offer a suite of practical real-world examples to help novice and expert users of the UML to understand the whole language (holistically and cohesively), including rules of usage and principles of composition, style guidelines, and a roadmap for successfully applying the UML. The examples are presented in a "fairly intuitive/evolutionary" manner that demonstrate the key concepts of the UML and help readers explore the wide range of uses of the UML.  


Guide to Successfully Applying the UML offers a tool-independent and process-independent roadmap for successfully applying the Unified Modeling Language (UML). The UML is a modeling language for specifying, visualizing, constructing, and documenting the artifacts of a system-intensive process. It was originally conceived by Rational Software Corporation and three of the most prominent methodologists in the information systems and technology industry: Grady Booch, James Rumbaugh, and Ivar Jacobson. The language has gained significant industry support from various organizations via the UML Partners Consortium and has been submitted to and approved by the Object Management Group as a standard.This book works in concordance with references to offer a suite of practical real-world examples to help novice and expert users of the UML to understand the whole language (holistically and cohesively), including rules of usage and principles of composition, style guidelines, and a roadmap for successfully applying the UML. The examples are presented in a "e;fairly intuitive/evolutionary"e; manner that demonstrate the key concepts of the UML and help readers explore the wide range of uses of the UML.

Contents 7
Preface 13
1 Introduction to the Unified Modeling Language (UML) 22
1.1. What is the Unified Modeling Language (UML)? 22
1.2. The Unified Modeling Language (UML) and Process or Methodology 24
1.3. History of the Unified Modeling Language (UML) 26
1.4. Effectively and Successfully Applying the Unified Modeling Language (UML) 30
2 Modeling 33
2.1. Languages 33
2.1.1. ALPHABETS 34
2.1.2. WORDS 34
2.1.3. SENTENCES 35
2.1.4. PARAGRAPHS 35
2.1.5. SECTIONS 38
2.1.6. DOCUMENTS 39
2.1.7. OTHER ELEMENTS 39
2.2. Systems and Contexts 44
2.2.1. DOMAINS OR SPACES 44
2.2.2. SYSTEMS 44
2.2.3. ARCHITECTURES 45
2.2.4. MODELS 47
2.2.5. ARCHITECTURAL VIEWS 51
2.2.6. DIAGRAMS 52
2.3. Modeling Mechanisms 54
2.3.1. PERSPECTIVES 55
2.3.2. LEVELS OF ABSTRACTION 57
2.3.3. DICHOTOMIES 58
2.3.4. EXTENSION MECHANISMS 59
2.4. Processes and Methodologies 60
2.4.1. DEVELOPMENT CYCLES AND PHASES 61
2.4.2. ITERATION CYCLES AND PHASES 63
2.4.3. ITERATION PHASE DETAILS 65
2.4.4. HEURISTICS 67
2.5. The Value of Processes and Methodologies 73
2.5.1. THE QUESTION 73
2.5.2. FINE CUISINE AND SYSTEMS DEVELOPMENT 74
2.5.3. THE ROADMAP 77
2.5.4. THE ANSWER 80
3 Object Orientation 82
3.1. Principles of Object Orientation 82
3.1.1. ABSTRACTION 82
3.1.2. ENCAPSULATION 84
3.1.3. GENERALIZATION 86
3.1.4. POLYMORPHISM 87
3.2. Structural (Static) Concepts 87
3.2.1. CLASS AND OBJECT DIAGRAMS 87
3.2.2. USE-CASE DIAGRAMS 108
3.2.3. COMPONENT DIAGRAMS 111
3.2.4. DEPLOYMENT DIAGRAMS 112
3.3. Behavioral (Dynamic) Concepts 114
3.3.1. SEQUENCE AND COLLABORATION DIAGRAMS 116
3.3.2. STATE DIAGRAMS 125
3.3.3. ACTIVITY DIAGRAMS 129
3.4. Object-Oriented Systems 132
3.4.1. PACKAGES 133
3.4.2. TEMPLATES 135
3.4.3. PATTERNS AND FRAMEWORKS 136
3.4.4. SYSTEMS 138
4 The Roadmap 144
4.1. The Unified Modeling Language (UML) Sentence 145
4.1.1. COLLABORATING AND INTERACTING SYSTEMS 145
4.1.2. SERVICES 145
4.1.3. SERVICE REALIZATIONS 147
4.1.4. THE UNIFIED MODELING LANGUAGE (UML) SENTENCE 149
4.2. The Roadmap Space 151
4.2.1. PERSPECTIVES AND LEVELS OF ABSTRACTION 151
4.2.2. CARTESIAN PRODUCT 151
4.2.3. THE ROADMAP SPACE 153
4.3. The General Roadmap 156
4.3.1. PERSPECTIVES AND LEVELS OF ABSTRACTION 156
4.3.2. PROCESS DISCIPLINES 158
4.3.3. THE GENERAL ROADMAP 159
4.4. Detailed and Notational Roadmap 161
4.4.1. CONCEPTUAL ELEMENTS 161
4.4.2. MECHANISMS 165
4.4.3. THE ROADMAP 167
4.4.4. A ROADMAP EXAMPLE 175
4.5. Applying the Roadmap 203
4.5.1. HEAVYWEIGHT AND LIGHTWEIGHT APPROACHES 204
4.5.2. HEURISTICS 205
5 Use-Case (User) Modeling 207
5.1. Use-Case Diagrams 207
5.1.1. ACTORS 207
5.1.2. USE CASES 209
5.1.3. ACTOR RELATIONSHIPS 215
5.1.4. USE-CASE RELATIONSHIPS 217
5.2. Applying Use-Case Diagrams 226
5.2.1. THE CONSTRUCT 227
5.2.2. REQUIREMENTS 229
5.2.3. UNIFICATION 232
6 Structural (Static) Modeling 233
6.1. Class Diagrams 233
6.1.1. CLASSIFIERS 233
6.1.2. RELATIONSHIPS 252
6.2. Object Diagrams 268
6.2.1. CLASSIFIER INSTANCES 268
6.2.2. RELATIONSHIP INSTANCES 272
6.3. Applying Class and Object Diagrams 273
6.3.1. CONCEPTUAL ELEMENTS 274
6.3.2. MECHANISMS 275
6.3.3. THE CONSTRUCT 275
6.3.4. ANALYSIS 278
6.3.5. DESIGN 283
6.3.6. VALIDATION 291
6.3.7. UNIFICATION 297
7 Behavioral (Dynamic) Modeling 298
7.1. Sequence Diagrams 298
7.1.1. CLASSIFIER ROLES 300
7.1.2. INTERACTIONS 301
7.1.3. LIFELINES 304
7.1.4. ACTIVATIONS 307
7.1.5. MESSAGES AND STIMULI 307
7.2. Collaboration Diagrams 310
7.2.1. ASSOCIATION ROLES 311
7.2.2. COLLABORATIONS 313
7.2.3. MESSAGES AND STIMULI 315
7.2.4. BEHAVIORAL ORGANIZATION 321
7.3. Statechart Diagrams 328
7.3.1. STATES 328
7.3.2. TRANSITIONS 331
7.3.3. SUBMACHINES 336
7.4. Activity Diagrams 337
7.4.1. ACTION STATES 337
7.4.2. SWIMLANES 339
7.4.3. FLOWS 339
7.5. Applying Sequence, Collaboration, Statechart, and Activity Diagrams 341
7.5.1. SEQUENCE DIAGRAMS 342
7.5.2. COLLABORATION DIAGRAMS 342
7.5.3. STATE DIAGRAMS 343
7.5.4. ACTIVITY DIAGRAMS 346
8 Component (Implementation) Modeling 347
8.1 Component Diagrams 347
8.1.1. ARTIFACTS 348
8.1.2. COMPONENTS 349
8.1.3. COMPONENT RELATIONSHIPS 352
8.2. Applying Component Diagrams 353
8.2.1. THE CONSTRUCT 353
8.2.2. IMPLEMENTATION 354
8.2.3. UNIFICATION 355
9 Deployment (Environment) Modeling 356
9.1. Deployment Diagrams 356
9.1.1. NODES 357
9.1.2. NODE RELATIONSHIPS 357
9.2. Applying Deployment Diagrams 360
9.2.1. THE CONSTRUCT 361
9.2.2. DEPLOYMENT 361
9.2.3. UNIFICATION 362
10 Extension Mechanisms 364
10.1. Architecture of the Unified Modeling Language (UML) 364
10.1.1. THE FOUR-LAYER METAMODELING ARCHITECTURE 365
10.1.2. THE UNIFIED MODELING LANGUAGE (UML) METAMODEL 369
10.2. Stereotypes 371
10.2.1. DECLARATION 371
10.2.2. APPLICATION 375
10.3. Properties 379
10.3.1. CONSTRAINTS 379
10.3.2. TAG DEFINITIONS AND TAGGED VALUES 380
10.4. Profiles 382
11 The Object Constraint Language (OCL) 385
11.1. What is the Object Constraint Language (OCL)? 385
11.2. Expressions 386
11.2.1. INVARIANTS 387
11.2.2. PRECONDITIONS AND POSTCONDITIONS 388
11.2.3. PACKAGE STATEMENTS 390
11.2.4. LET EXPRESSIONS AND DEFINITION CONSTRAINTS 391
11.3. Properties 391
11.3.1. CLASSIFIERS AND INSTANCES 394
11.3.2. ASSOCIATIONS AND LINKS 395
11.3.3. CLASSIFIER- AND INSTANCE-SCOPED PROPERTIES 396
11.4 The Standard Object Constraint Language (OCL) Types 397
11.4.1. BASIC TYPES 398
11.4.2. COLLECTION TYPES 402
11.5. The Standard Object Constraint Language (OCL) Package 410
References 412
Index 416
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CHAPTER 6 Structural (Static) Modeling (p.212)
This chapter provides essential rules, principles, and style guidelines for composing UML structural or static models within the context of the roadmap, including class and object diagrams and their elements. Structural modeling is concerned with modeling the structural or static dimension of a system - the elements and their relationships that constitute a system - and is used for system, subsystem, and class speci.cation within the roadmap to capture in a speci.cation model how the construct will satisfy its requirements. Structural modeling is also used to determine which elements and their relationships collaborate to constitute the construct, and how these elements interact to provide functionality to end users. A speci.cation model consists of class, object, sequence, collaboration, state, and activity diagrams and their model elements. Our goal, in this chapter, is to gain more depth in understanding the UML notation and the roadmap concerning the structural or static aspect of speci.cation models.


6.1. Class Diagrams

A class diagram depicts the static structure of an entity using classi.ers and relationships. An entity is a classiffer, for example, a system, subsystem, or class.
6.1.1. CLASSIFIERS
A classiffer is a concept that de.nes structural features and behavioral features, and has various types of relationships. A feature is a property encapsulated within a model element, an atomic constituent of a model. Structural features de.ne the static features of a model element. Behav ioral features de.ne the dynamic features of a model element. A classiffer may contain other classiffers. It owns its contents and de.nes a namespace, a part of a model in which a name may be uniquely de.ned and used. An element may access any contents of its own namespace or a containing namespace. Specific types of classi.ers include classes, actors, use cases, data types, interfaces, components, nodes, subsystems, and artifacts.

A classiffer is depicted as a vertex or node, including an icon or twodimensional symbol that may contain other elements. Other information is depicted as strings or sequences of characters attached to nodes. A classi.er is named using an optional stereotype or list of stereotypes followed by an optional visibility symbol followed by the classiffer name string followed by an optional property. Not all details of a modeling element need to be depicted on a diagram, only those that are relevant to the purpose of the diagram.

A stereotype is used to classify (brand) or mark a model element so that it may be given a speci.c meaning. A stereotype is depicted as a text string keyword enclosed in guillemets («») or double-angle brackets preceding or above the name of the element. Multiple stereotypes may be applied to an elements depicted vertically one below the other or preceding each other. A user-de.ned icon may be used to signify a stereotype. The guillemets and the stereotype icon may be depicted simultaneously; however only one is required. The icon is placed in the upper right corner near the name of the element, or the entire base model element symbol is collapsed into an icon containing the element name or with the name above or below the icon, and other information contained by the base model element symbol is suppressed. When multiple stereotypes are used for an element, the icons are omitted.

Erscheint lt. Verlag 2.5.2006
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Objektorientierung
ISBN-10 0-387-21513-1 / 0387215131
ISBN-13 978-0-387-21513-6 / 9780387215136
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