Maya Studio Projects
Photorealistic Characters
Seiten
2011
John Wiley & Sons Ltd (Verlag)
978-0-470-94497-4 (ISBN)
John Wiley & Sons Ltd (Verlag)
978-0-470-94497-4 (ISBN)
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Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more.
This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing Includes a DVD featuring supplementary videos, project support files, textures, tools, professional shaders, and more An Autodesk Official Training Guide Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.
This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing Includes a DVD featuring supplementary videos, project support files, textures, tools, professional shaders, and more An Autodesk Official Training Guide Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.
Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation. After working on numerous straight-to-video movies, he entered the video game industry. Todd has extensive freelance experience, including dozens of military and game-style simulations, corporate commercials, and theme park rides. In addition, he has written several Maya books, including Maya Studio Projects: Dynamics.
1 Body Skeletons. 2 Face Rigging. 3 Hair. 4 Fur. 5 Blood and Sweat. 6 Clothing. 7 Performance Capture. 8 Composition.
Zusatzinfo | Illustrations (some col.) |
---|---|
Verlagsort | Chichester |
Sprache | englisch |
Maße | 192 x 233 mm |
Gewicht | 694 g |
Themenwelt | Informatik ► Office Programme ► Outlook |
ISBN-10 | 0-470-94497-8 / 0470944978 |
ISBN-13 | 978-0-470-94497-4 / 9780470944974 |
Zustand | Neuware |
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