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Android Game Programming For Dummies - Derek James

Android Game Programming For Dummies

(Autor)

Buch | Softcover
384 Seiten
2012
John Wiley & Sons Inc (Verlag)
978-1-118-02774-5 (ISBN)
CHF 47,75 inkl. MwSt
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Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them.
Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download. * Presents tricky game programming topics--animation, battery conservation, touch screen input, and adaptive interface issues--in the straightforward, easy-to-follow For Dummies fashion * Explains how to avoid pitfalls and create fun games based on best programming practices for mobile devices * A companion web site includes all programming examples If you have some programming knowledge, Android Game Programming For Dummies will have you creating cool games for the Android platform quickly and easily.

Derek James is the principal and founder of Polyclef Software, LLC, a creator of Android games including WordWise Pro, Golf Solitaire, Proxity, Puzzle Lords Free, and Spades, among others. Derek created some of the first Android games on the market.

Introduction 1 Part I: Adopting the Android Gaming Mindset 7 Chapter 1: Getting to Know Android Gaming 9 Chapter 2: Designing Your Game 27 Chapter 3: Setting Up Your Development Environment 51 Part II: Starting to Program 77 Chapter 4: Dissecting an Android App 79 Part III: Making Your First Game: Crazy Eights 109 Chapter 5: Creating a Simple Title Screen 111 Chapter 6: Creating a Basic Play Screen 135 Chapter 7: Finishing Your First Game 181 Part IV: Moving On to Your Second Game: Whack-a-Mole 199 Chapter 8: Creating a Complex Title Screen 201 Chapter 9: Creating an Animated Play Screen 217 Chapter 10: Storing and Retrieving Game Information 245 Part V: Managing Your Game in the Market 261 Chapter 11: Making Money with Your Game 263 Chapter 12: Publishing and Updating Your Game 277 Part VI:The Part of Tens 295 Chapter 13: Ten Open-Source Game Projects 297 Chapter 14: Ten Game Engines and Tools 307 Chapter 15: Ten More Places to Distribute Your Game 317 Chapter 16: Ten Websites for Android Game Developers 327 Glossary 339 Index 343

Verlagsort New York
Sprache englisch
Maße 188 x 234 mm
Gewicht 546 g
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 1-118-02774-4 / 1118027744
ISBN-13 978-1-118-02774-5 / 9781118027745
Zustand Neuware
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