Professional C++
Wrox Press (Verlag)
978-0-470-93244-5 (ISBN)
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Essential reading for experienced developers who are determined to master the latest release of C++ Although C++ is often the language of choice from game programming to major commercial software applications, it is also one of the most difficult to master. With this no-nonsense book, you will learn to conquer the latest release of C++. The author deciphers little-known features of C++, shares detailed code examples that you can then plug into your own code, and reveals the significant changes to C++ that accompany the latest release. You'll discover how to design and build applications that solve real-world problems and then implement the solution using the full capabilities of the language.
Appeals to experienced developers who are looking for a higher level of learning * Drills down the extensive changes to the latest C++ standard, C++11, including enhancements made to run-time performance, standard library, language usability, and core language * Zeroes in on explaining the more poorly understood elements of the C++ feature set and addresses common pitfalls to avoid * Includes case studies that feature extensive, working code that has been tested on Windows and Linux platforms * Intertwines text with useful tips, tricks, and workarounds Packed with best practices for programming, testing, and debugging applications, this book is vital for taking your C++ skills to the next level.
Marc Gregoire is a Microsoft Visual C++ MVP, an active contributor to CodeGuru, and blogs at www.nuonsoft.com/blog/. Marc is a software architect, worked for Siemens and Nokia Siemens Networks as a software consultant, and now works for Nikon Metrology. Nicholas A. Solter is an application architect at ContextOptional, Inc., a social media advertising company. Scott J. Kleper is cofounder and CTO of ContextOptional, Inc.
INTRODUCTION xxv PART I: INTRODUCTION TO PROFESSIONAL C++ CHAPTER 1: A CRASH COURSE IN C++ 3 CHAPTER 2: DESIGNING PROFESSIONAL C++ PROGRAMS 49 CHAPTER 3: DESIGNING WITH OBJECTS 77 CHAPTER 4: DESIGNING FOR REUSE 97 CHAPTER 5: CODING WITH STYLE 111 PART II: C++ CODING THE PROFESSIONAL WAY CHAPTER 6: GAINING PROFICIENCY WITH CLASSES AND OBJECTS 133 CHAPTER 7: MASTERING CLASSES AND OBJECTS 169 CHAPTER 8: DISCOVERING INHERITANCE TECHNIQUES 211 CHAPTER 9: UNDERSTANDING C++ QUIRKS AND ODDITIES 267 CHAPTER 10: HANDLING ERRORS 317 CHAPTER 11: DELVING INTO THE STANDARD LIBRARY 361 CHAPTER 12: UNDERSTANDING CONTAINERS AND ITERATORS 385 CHAPTER 13: MASTERING STL ALGORITHMS 457 CHAPTER 14: USING STRINGS AND REGULAR EXPRESSIONS 509 CHAPTER 15: DEMYSTIFYING C++ I/O 545 CHAPTER 16: ADDITIONAL LIBRARY UTILITIES 569 CHAPTER 17: CUSTOMIZING AND EXTENDING THE STL 595 PART III: MASTERING ADVANCED FEATURES OF C++ CHAPTER 18: OVERLOADING C++ OPERATORS 645 CHAPTER 19: WRITING GENERIC CODE WITH TEMPLATES 683 CHAPTER 20: ADVANCED TEMPLATES 715 CHAPTER 21: EFFECTIVE MEMORY MANAGEMENT 759 CHAPTER 22: MULTITHREADED PROGRAMMING WITH C++ 797 PART IV: C++ SOFTWARE ENGINEERING CHAPTER 23: MAXIMIZING SOFTWARE ENGINEERING METHODS 839 CHAPTER 24: WRITING EFFICIENT C++ 859 CHAPTER 25: DEVELOPING CROSS-PLATFORM AND CROSS-LANGUAGE APPLICATIONS 883 CHAPTER 26: BECOMING ADEPT AT TESTING 905 CHAPTER 27: CONQUERING DEBUGGING 927 CHAPTER 28: INCORPORATING DESIGN TECHNIQUES AND FRAMEWORKS 967 CHAPTER 29: APPLYING DESIGN PATTERNS 985 APPENDIX A: C++ INTERVIEWS 1013 APPENDIX B: ANNOTATED BIBLIOGRAPHY 1035 APPENDIX C: STANDARD LIBRARY HEADER FILES 1045 INDEX 1053
Erscheint lt. Verlag | 14.10.2011 |
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Zusatzinfo | Illustrations |
Sprache | englisch |
Maße | 189 x 235 mm |
Gewicht | 1824 g |
Einbandart | Paperback |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► C / C++ |
Informatik ► Software Entwicklung ► Objektorientierung | |
ISBN-10 | 0-470-93244-9 / 0470932449 |
ISBN-13 | 978-0-470-93244-5 / 9780470932445 |
Zustand | Neuware |
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