Microsoft XNA Game Studio 4.0
Microsoft Press,U.S. (Verlag)
978-0-7356-5157-9 (ISBN)
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Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!
Learn XNA and C# fundamentals—and increase the challenge with each chapter
Write code to create and control game behavior
Build your game’s display—from graphics and text to lighting and 3-D effects
Capture and cue sounds
Process input from keyboards and gamepads
Create features for one or multiple players
Tweak existing games—and invent totally new ones
Rob Miles has been teaching computer programming for more than 25 years. An expert on Visual C#(R) and a Microsoft MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.
Acknowledgments
Introduction
Getting Started
Chapter 1: Computers, C#, XNA, and You
Chapter 2: Programs, Data, and Pretty Colors
Chapter 3: Getting Player Input
Images, Sound, and Text
Chapter 4: Displaying Images
Chapter 5: Writing Text
Chapter 6: Creating a Multi-Player Game
Chapter 7: Playing Sounds
Chapter 8: Creating a Timer
Chapter 9: Reading Text Input
Writing Proper Games
Chapter 10: Using C# Methods to Solve Problems
Chapter 11: A Game as a C# Program
Chapter 12: Games, Objects, and State
Chapter 13: Making a Complete Game
Chapter 14: Classes, Objects, and Games
Chapter 15: Creating Game Components
Chapter 16: Creating Multi-Player Networked Games
Making Mobile Games for Windows Phone 7 with XNA
Chapter 17: Motion-Sensitive Games
Chapter 18: Exploring Touch Input
Chapter 19: Mobile Game Development
Answers to the Chapter Review Questions
About the Author
Verlagsort | Redmond |
---|---|
Sprache | englisch |
Maße | 228 x 190 mm |
Gewicht | 806 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 0-7356-5157-4 / 0735651574 |
ISBN-13 | 978-0-7356-5157-9 / 9780735651579 |
Zustand | Neuware |
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