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Microsoft XNA Game Studio 4.0 - Rob Miles

Microsoft XNA Game Studio 4.0

Learn Programming Now!

(Autor)

Buch | Softcover
464 Seiten
2011
Microsoft Press,U.S. (Verlag)
978-0-7356-5157-9 (ISBN)
CHF 32,90 inkl. MwSt
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Your hands-on introduction to computer programming with Microsoft Visual C#(R) 2010 and XNA Game Studio 4. Get fun, easy-to-follow instructions for customizing your Xbox 360(R) games-or creating your own!
Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!





Learn XNA and C# fundamentals—and increase the challenge with each chapter
Write code to create and control game behavior
Build your game’s display—from graphics and text to lighting and 3-D effects
Capture and cue sounds
Process input from keyboards and gamepads
Create features for one or multiple players
Tweak existing games—and invent totally new ones

Rob Miles has been teaching computer programming for more than 25 years. An expert on Visual C#(R) and a Microsoft MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.

Acknowledgments
Introduction
Getting Started

Chapter 1: Computers, C#, XNA, and You
Chapter 2: Programs, Data, and Pretty Colors
Chapter 3: Getting Player Input


Images, Sound, and Text

Chapter 4: Displaying Images
Chapter 5: Writing Text
Chapter 6: Creating a Multi-Player Game
Chapter 7: Playing Sounds
Chapter 8: Creating a Timer
Chapter 9: Reading Text Input


Writing Proper Games

Chapter 10: Using C# Methods to Solve Problems
Chapter 11: A Game as a C# Program
Chapter 12: Games, Objects, and State
Chapter 13: Making a Complete Game
Chapter 14: Classes, Objects, and Games
Chapter 15: Creating Game Components
Chapter 16: Creating Multi-Player Networked Games


Making Mobile Games for Windows Phone 7 with XNA

Chapter 17: Motion-Sensitive Games
Chapter 18: Exploring Touch Input
Chapter 19: Mobile Game Development


Answers to the Chapter Review Questions
About the Author

Verlagsort Redmond
Sprache englisch
Maße 228 x 190 mm
Gewicht 806 g
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 0-7356-5157-4 / 0735651574
ISBN-13 978-0-7356-5157-9 / 9780735651579
Zustand Neuware
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