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Java Programming for Windows - Mark Watson

Java Programming for Windows

Using Microsoft AFC, WFC, and XML

Mark Watson (Autor)

Media-Kombination
368 Seiten
1998
Morgan Kaufmann Publishers In
978-1-55860-516-9 (ISBN)
CHF 54,95 inkl. MwSt
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This work explores how Java programmers can take advantage of Microsoft technology to improve performance and optimize Windows applications. In the book, different Java programs and utilities are developed using the Microsoft APIs and are classified as "portable Java" or "platform specific Java."
This book explores how Java programmers can take advantage of the Microsoft technology to improve performance and optimize Windows applications. In the book, different Java programs and utilities are developed using the Microsoft APIs, and they are classified as "portable Java" or "platform specific Java". Features: * Provides both a tutorial approach and useful Java software for a wide range of technologies for exploiting the Windows platform * Introduces the important Extended Markup Language (XML) technology by developing tools for XML and Microsoft's CDF, and a Java Web server that supports XML is developed in the book

Preface Acknowledgments Introduction Chapter 1 Using the Microsoft Java SDK Version 3.0 1.1 Testing the installation 1.2 Setting up the Java development environment 1.3 Installing the book examples from the CD-ROM 1.4 A simple Java programming example 1.5 Using J++ version 1.1 with the examples in this book 1.6 Using J++ version 6.0 with the examples in this book Chapter 2 The AFC and WFC Class Libraries 2.1 Introduction to AFC 2.2 AFC components 2.3 AFC event handling 2.4 The AFC tree component 2.4.1 Design of the EventTree class 2.4.2 Implementing the EventTree class 2.4.3 Testing the EventTree class 2.5 AFC text components 2.6 AFC split viewer components 2.7 AFC tabbed components 2.8 Introduction to WFC 2.9 WFC architecture 2.10 WFC Java packages 2.11 WFC event model 2.12 Integration of WFC and Web pages 2.13 Using WFC for graphics 2.14 Example WFC application Chapter 3 Implementation of an Internet News Browser Using AFC 3.1 Requirements for portable Java classes for using the NNTP protocol 3.2 Design of portable Java classes for using the NNTP protocol 3.3 Implementation of portable Java classes for using the NNTP protocol 3.4 Design of a Panel class for the news reader user interface 3.5 Implementation of a Panel class for the newsreader user interface 3.6 Design of a stand-alone Java application for reading Internet news 3.7 Implementation of a stand-alone Java application for reading Internet news Chapter 4 Introduction to JavaBeans 4.1 Designing a JavaBean component for listing current news stories from Web news services 4.2 Implementing a JavaBean component for listing current news stories from Web news services 4.3 Using the JavaBean component for listing current news stories from Web news services Chapter 5 Using ActiveX Components in Java Programs 5.1 How to access ActiveX controls in Java programs 5.2 Wrapping the Internet Explorer ActiveX control as a JavaBean 5.3 Example of writing an ActiveX control in Java 5.4 Using WFC with the Internet Explorer 4.0 ActiveX control Chapter 6 Using Applets with CAB and JAR Archives 6.1 A simple example Java applet 6.2 Packaging an applet in a CAB archive file 6.3 Using a CAB archive file on a Web page 6.4 Packaging an applet in a JAR archive file 6.5 Using a JAR archive file on a Web page Chapter 7 Extensible Markup Language (XML) and the Channel Definition Format (CDF) 7.1 Overview of XML 7.1.1 The Microsoft XML parser is written in Java 7.2 Design of a Java browser for XML documents 7.3 Implementation of a Java browser for XML documents 7.4 Overview of CDF 7.5 Example CDF document 7.6 Implementing a customized CDF Web server in Java Chapter 8 Custom Desktop/WebTop in Java 8.1 Taking over the desktop 8.2 Adding Java applets to the Microsoft Active Desktop Chapter 9 Three-Tier Application Example 219 9.1 Design of the three-tier system 9.2 Implementation of the three-tier system Chapter 10 Game Library Using Direct3D 10.1 Requirements of a game library 10.2 Implementation of a game library using Direct3D 10.3 Design of a 3D game for simulating flight around orbiting planets 10.4Implementation of a 3D game for simulating flight around orbiting planets Chapter 11 JScript and DHTML 11.1 Introduction to JScript 11.2 JScript interaction with Dynamic HTML document objects 11.3 JScript interaction with Java applets Chapter 12 J/Direct 12.1 Introduction 12.2 Using native dialog boxes 12.3 Interaction with the Windows 95/98 and NT desktop environment 12.4 Adding a Java newsreader program to the Windows task bar 12.5 Wrap-up Appendix JavaDoc Documentation for Example Programs A.1 Class Hierarchy A.2 Index of all fields and methods Bibliography Index

Zusatzinfo Illustrations
Verlagsort San Francisco
Sprache englisch
Maße 187 x 234 mm
Gewicht 744 g
Themenwelt Informatik Betriebssysteme / Server Windows
Informatik Programmiersprachen / -werkzeuge Java
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-55860-516-9 / 1558605169
ISBN-13 978-1-55860-516-9 / 9781558605169
Zustand Neuware
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