Gaming and Simulations
Concepts, Methodologies, Tools and Applications
Seiten
2010
|
Three Volumes
IGI Global (Verlag)
978-1-60960-195-9 (ISBN)
IGI Global (Verlag)
978-1-60960-195-9 (ISBN)
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Unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels. This three-volume reference explores all facets of game design and application and describes how this emerging discipline informs and is informed by society and culture.
Gaming and Simulations: Concepts, Methodologies, Tools and Applications unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels. This three-volume reference explores all facets of game design and application and describes how this emerging discipline informs and is informed by society and culture.
Gaming and Simulations: Concepts, Methodologies, Tools and Applications unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels. This three-volume reference explores all facets of game design and application and describes how this emerging discipline informs and is informed by society and culture.
Adult learning and virtual worlds Ethical considerations in game design and development Games and simulations for teaching and learning Gaming and cognition Intelligent gaming technologies Online social learning environments Pervasive game design Serious games Simulation environments Virtual games and simulations
Erscheint lt. Verlag | 31.12.2010 |
---|---|
Verlagsort | Hershey |
Sprache | englisch |
Gewicht | 5780 g |
Themenwelt | Sachbuch/Ratgeber ► Freizeit / Hobby |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-60960-195-5 / 1609601955 |
ISBN-13 | 978-1-60960-195-9 / 9781609601959 |
Zustand | Neuware |
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