Fundamentals of X Programming
Graphical User Interfaces and Beyond
Seiten
1999
Kluwer Academic/Plenum Publishers (Verlag)
978-0-306-46065-4 (ISBN)
Kluwer Academic/Plenum Publishers (Verlag)
978-0-306-46065-4 (ISBN)
- Titel z.Zt. nicht lieferbar
- Versandkostenfrei
- Auch auf Rechnung
- Artikel merken
This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft’s APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them should be able to read the documentation of the numerous libraries and toolkits. Therefore we provide documentation on the most important Xlib and X toolkit functions only.
Fundamentals of the X Window System.- to the X Toolkit.- Event Handling in the X Toolkit.- Programming with Widgets.- Constraint and Compound Widgets.- Text and Dialog Widgets.- Drawing Operations.- Color and Images.- Selections.- Writing Widgets.- Examples of Widget Implementation.
Erscheint lt. Verlag | 31.5.1999 |
---|---|
Reihe/Serie | Series in Computer Science |
Zusatzinfo | 10 Illustrations, black and white; XVII, 374 p. 10 illus. |
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Informatik ► Theorie / Studium ► Compilerbau | |
ISBN-10 | 0-306-46065-3 / 0306460653 |
ISBN-13 | 978-0-306-46065-4 / 9780306460654 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
a beginner's guide to learning llvm compiler tools and core …
Buch | Softcover (2024)
Packt Publishing Limited (Verlag)
CHF 69,80