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How to Cheat in 3ds Max 2011 - Michele Bousquet

How to Cheat in 3ds Max 2011

Get Spectacular Results Fast
Buch | Softcover
255 Seiten
2010
Focal Press (Verlag)
978-0-240-81433-9 (ISBN)
CHF 64,55 inkl. MwSt
Established authority on 3ds Max - Michele Bousquet - shares her secrets on creative and effective Max tips and tricks.
**How to Cheat in 3ds Max - updated for latest rev of Max**

Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you can use this book to put it together in minutes and get the entire project done in a day. How to Cheat in 3ds max includes a host of time-saving techniques as well as little-known tools that will make you look like an expert in no time flat. This book is for busy professionals who need to get it done right, but also need it done fast.

This rev of the book will have higher-end cheats (for Intermediate users) and ALL NEW or UPDATED content on: new modelling and material tools, mental ray, special effects, particle systems, and scripting.

The web site offers scene files and bitmaps used to illustrate the cheats, also music files, organizational samples, and instructional Camtasia movies of Michele where Michele showing some of the trickier techniques.

Michele Bousquet is an Autodesk Certified Trainer who has been using 3ds Max since its first release. She has worked as a Senior Technical Writer for Autodesk and has authored more than 20 books on 3ds Max. Michele is currently the Director of Marketing at TurboSquid.com, the largest online marketplace for stock 3D models in the known universe. TurboSquid and Michele were recently featured on CNN's Anderson Cooper's 360 Blog.

Introduction; Chapter 1 Modeling; Chapter 2 Character modeling; Chapter 3 Materials and mapping; Chapter 4 Lighting & shadows; Chapter 5 Reflections; Chapter 6 Glass; Chapter 7 Animation; Chapter 8 Character animation; Chapter 9 Rendering; Chapter 10 Parameter wiring; Chapter 11 Special effects;

Erscheint lt. Verlag 30.7.2010
Zusatzinfo 300 Illustrations, color
Verlagsort Oxford
Sprache englisch
Maße 189 x 246 mm
Gewicht 635 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 0-240-81433-9 / 0240814339
ISBN-13 978-0-240-81433-9 / 9780240814339
Zustand Neuware
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