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GPU Pro -

GPU Pro

Advanced Rendering Techniques

Wolfgang Engel (Herausgeber)

Buch | Hardcover
740 Seiten
2010
A K Peters (Verlag)
978-1-56881-472-8 (ISBN)
CHF 226,95 inkl. MwSt
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This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.

Example programs and source code can be downloaded from the book's CRC Press web page.

Wolfgang Engel is the CTO & Co-Founder of Confetti Special Effects Inc. He worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books, and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and is active in several advisory boards in the industry.

Mathematics. Geometry Manipulation. Rendering Techniques. Global Illumination. Image Space. Handheld Devices. Shadows. 3D Engine Design. Game Postmortems. Beyond Pixels and Triangles.

Erscheint lt. Verlag 14.6.2010
Verlagsort Natick
Sprache englisch
Maße 191 x 235 mm
Gewicht 1540 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-56881-472-0 / 1568814720
ISBN-13 978-1-56881-472-8 / 9781568814728
Zustand Neuware
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