On the Way to Fun
An Emotion-Based Approach to Successful Game Design
Seiten
2010
A K Peters (Verlag)
978-1-56881-582-4 (ISBN)
A K Peters (Verlag)
978-1-56881-582-4 (ISBN)
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.
Roberto Dillon holds a Masters and Ph.D in Electrical and Computer Engineering from the University of Genoa, Italy. Dillon worked as a programmer/analyst before moving to Stockholm, Sweden as a guest researcher at the Department of Speech, Music and Hearing within the Royal Institute of Technology. In 2005, he moved to Singapore where he taught at Nanyang Technological University and Nanyang Polytechnic before joining DigiPen Singapore as an Assistant Professor in the Computer Science/Game Software Design and Production department.
Emotions and Games: The 6-11 Framework
Case Studies: Retro Games
Case Studies: Indie Games
Conclusions
Erscheint lt. Verlag | 8.3.2010 |
---|---|
Verlagsort | Natick |
Sprache | englisch |
Maße | 133 x 203 mm |
Gewicht | 370 g |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 1-56881-582-4 / 1568815824 |
ISBN-13 | 978-1-56881-582-4 / 9781568815824 |
Zustand | Neuware |
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