Advanced 3D Game Programming All in One
Seiten
2012
|
2nd Revised edition
Cengage Learning, Inc
978-0-8400-3161-7 (ISBN)
Cengage Learning, Inc
978-0-8400-3161-7 (ISBN)
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Using the Torque Game Engine to teach experienced 3D game programmers advanced concepts, this book shows game programmers how to take their skills to the next level. It reveals the techniques and mechanisms that offer you an insider's look into the realm of game development. It also includes chapters on advanced AI and enhanced game modeling.
Using the Torque Game Engine to teach experienced 3D game programmers advanced concepts, the book shows game programmers how to take their skills to the next level. This new edition reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so readers can create their own amazing games just like the pros. The book includes new chapters on advanced AI and enhanced game modeling.
Using the Torque Game Engine to teach experienced 3D game programmers advanced concepts, the book shows game programmers how to take their skills to the next level. This new edition reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so readers can create their own amazing games just like the pros. The book includes new chapters on advanced AI and enhanced game modeling.
PART I: Advanced Script Programming. 1. A Target Rich Environment Enumeration. 2. Working with Torque Script. 3. Vectors and Matrices. 4. Advanced 3D Using Torque Scripts. PART II: Basic Artificial Intelligence. 5. Easing into Artificial Intelligence. 6. Using AI in Games. 7. Artificial Enemies. 8. Basic Interactive AI. 9. Group Behaviors. PART III: Advanced Artificial Intelligence. 10. Genetic Algorithms. 11. Neural Networks. 12. N.E.A.T. 13. N.I.F.T.Y. PART IV: Advanced Game Programming. 14. Damage Control. 15. Making It Real. 16. Spicing it Up. 17. Database Interfacing via PHP pages. PART V: Enhanced Game Modeling. 18. Structure Modeling. 19. Shape Modeling. 20. Dynamic Lighting. 21. Variable Skins.
Erscheint lt. Verlag | 25.5.2012 |
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Verlagsort | Florence |
Sprache | englisch |
Maße | 189 x 246 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 0-8400-3161-0 / 0840031610 |
ISBN-13 | 978-0-8400-3161-7 / 9780840031617 |
Zustand | Neuware |
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