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Learning Lingo - Michael Callery

Learning Lingo

The Art and Science of Programming with Macromedia® Director®

Michael Callery (Autor)

Media-Kombination
352 Seiten
1996
Addison Wesley
978-0-201-87043-5 (ISBN)
CHF 59,55 inkl. MwSt
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This text details Lingo, the programming language of Macromedia's Director. The book teaches by example and covers a range of programming concepts. Users of Macromedia Director for Macintosh or Windows should find the guide useful.
This title is now out of printMacromedia's(R) Director(R) is the application of choice for professional multimedia developers. In order to garner the its potential you need to master Lingo(TM), the powerful programming language behind Director. To produce a top-quality multimedia spectacle you must learn programming principles and constructs as well as Lingo's commands. Lingo is the key--freeing you from the frame-by-frame rigidity of the score to allow you to make truly interactive movies.Michael Callery takes you on a guided tour through the backstage of Director providing you with the knowledge and skills necessary to create a truly interactive piece. He supplies the information to move beyond film loops, tempo commands, and color cycling. Three projects are introduced, constructed, and examined, illustrating a variety of practical programming techniques. The CD-ROM contains all of the examples found in the book in both Macintosh(R) and Windows(R) formats.This book is divided into four sections. Section One focuses on the basics: loops, conditionals, and variables. Moving ahead, Section Two takes these concepts one step further, exploring puppets--objects controlled by Lingo.
Section Three focuses on data: words, numbers, lists, and files. Section Four presents advanced topics, including Digital Video, interface items such as menus and windows, and using external commands. 0201870436B04062001

Michael Callery has been an independent consultant, educator and columnistfor nearly twenty years. He has helped hundreds of students master Lingo overthe last several years while teaching at The New School, New York University,and Parsons School of Design. 0201870436AB04062001

I.

1. On The Menu.


Getting Started With Lingo By Learning The Basics of Buttons.

2. Rollin' Along.


Rollovers and How to Make The Best of Them.

3. On Target.


Moveable Sprites, Collisions, and Other Goodies.

4. Project: Adventure!
II. PUPPET ON A STRING.

5. Look, Ma: No Score!


Moving Sprites Through Lingo.

6. Total Control.


Using Puppet Sounds, Transitions, Tempos, and Palettes.

7. Brickout.


Using Parameters and Functions.

8. Project: Shooting Gallery.
III. GETTING HYPER.

9. Strings and Things.


Manipulating Strings.

10. List-O-Mania.


Working With Lists.

11. File It.


Working With Files.

12. Project: Alice in Hyperland.
IV. ADVANCED TOPICS.

13. Digital Video.


Using and Controlling Digital Video.

14. Polishing Your Movie.


Creating Menus, Windows, and Controls.

15. Beyond Director .


Xobjects: What They Are and How to Use Them.

16. Lingo Potpourri.


A Glimpse At Some of Lingo's Other Features.

APPENDICIES.

Appendix A. Objects and Properties.
Appendix B. Real-World Production Considerations.
Appendix C. Bibliography.
Index. 0201870436T04062001

Erscheint lt. Verlag 28.2.1996
Verlagsort Boston
Sprache englisch
Gewicht 632 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
ISBN-10 0-201-87043-6 / 0201870436
ISBN-13 978-0-201-87043-5 / 9780201870435
Zustand Neuware
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