Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Artists Re -

Artists Re

Thinking Games
Buch | Softcover
87 Seiten
2010
Liverpool University Press (Verlag)
978-1-84631-247-2 (ISBN)
CHF 22,35 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
Digital games are important not only because of their cultural ubiquity or their sales figures but for what they can offer as a space for creative practice. These and a whole host of other issues are significant not only to the game designer but also present in the work of the artist that thinks and rethinks games.
Digital games are important not only because of their cultural ubiquity or their sales figures but for what they can offer as a space for creative practice. Games are significant for what they embody; human computer interface, notions of agency, sociality, visualisation, cybernetics, representation, embodiment, activism, narrative and play. These and a whole host of other issues are significant not only to the game designer but also present in the work of the artist that thinks and rethinks games. Re-appropriated for activism, activation, commentary and critique within games and culture, artists have responded vigorously.

Ruth Catlow is a net artist, and co-Founder and co-Director of Furtherfield. She is involved in research into net art and cultural context on the internet and co-curates featured works on furtherfield.org and HTTP Gallery, London. Marc Garrett is an internet artist, writer and curator. He is co-Founder and co-Director of Furtherfield/HTTP Gallery, London, and is one of Furtherfield’s principal researchers into net art and cultural context on the internet. Corrado Morgana is a media artist, electronic musician and researcher. He teaches Computer Games Design at University of Wales, Newport.

Preface, Mike Stubbs
Introduction, Corrado Morgana
Mousing Around with Jeremy Bailey Ruth Catlow and Marc Garrett
About the Journey, Not the Destination: Slow Gaming and an Interview with Bill Viola Heather Corcoran
From Parasitism to Institutionalism, Daphne Dragona

Color Plates
Creating Crticial Play, Mary Flanagan
Ludic Interfaces Matthius Fuchs
RSG's Kriegspeil, an interview with Alex Galloway Marc Garrett
Freedom of Movement Within Gamespace Anne-Marie Schleiner
Everday Hacks : Why Cheating Matters David Surman
Playing with the Gothic: If you go down to the woods tonight... Emma Westscott

Contributors biographies

Erscheint lt. Verlag 15.3.2010
Reihe/Serie FACT
Verlagsort Liverpool
Sprache englisch
Maße 156 x 234 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-84631-247-7 / 1846312477
ISBN-13 978-1-84631-247-2 / 9781846312472
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
CHF 41,85