Computer Animation
Seiten
2010
Nova Science Publishers Inc (Verlag)
978-1-60741-559-6 (ISBN)
Nova Science Publishers Inc (Verlag)
978-1-60741-559-6 (ISBN)
Computer-aided engineering (CAE) methodologies have deeply changed the way of designing and developing products, systems and services. At the industry level, these methodologies have become a fundamental tool to be competitive and to ensure high quality standards. This book gathers the research from around the globe in this dynamic field.
During the last decades, computer-aided engineering (CAE) methodologies have deeply changed the way of designing and developing products, systems and services. Thanks also to significant hardware and software improvements, CAE techniques are widely used by designers from the early conceptual phases up to the final stages of engineering processes. At the industry level, these methodologies have become a fundamental tool to be competitive and to ensure high quality standards. In industrial engineering, computer-aided methodologies typically are instrumental for design teams in shape modelling, behavioural simulations, digital mock-ups and realistic animations. They are able to follow the development of a product from conception to production, also managing its life-cycle. Character animation is one of the key research areas in computer graphics and multimedia. It has applications in many fields, ranging from entertainment, games, virtual presence and others. This new important book gathers the latest research from around the globe in this dynamic field.
During the last decades, computer-aided engineering (CAE) methodologies have deeply changed the way of designing and developing products, systems and services. Thanks also to significant hardware and software improvements, CAE techniques are widely used by designers from the early conceptual phases up to the final stages of engineering processes. At the industry level, these methodologies have become a fundamental tool to be competitive and to ensure high quality standards. In industrial engineering, computer-aided methodologies typically are instrumental for design teams in shape modelling, behavioural simulations, digital mock-ups and realistic animations. They are able to follow the development of a product from conception to production, also managing its life-cycle. Character animation is one of the key research areas in computer graphics and multimedia. It has applications in many fields, ranging from entertainment, games, virtual presence and others. This new important book gathers the latest research from around the globe in this dynamic field.
Preface; Computer Animation Applied to the Recovery of Preindustrial Heritage: A New Approach; Virtual Engineering in Augmented Reality; A Survey of Popular 3D Soft-body Animation Compression Approaches; Virtual Emotion to Expression: A Comprehensive Dynamic Emotion Model to Facial Expression Generation Using the MPEG-4 Standard; Example-Based Performance-Driven Animation of an Anatomical Face Model; Dynamics for Managing Occlusion of Buildings in Panoramic Maps; Exploratory Programming of a Distributed 3D Graphics Applications; Constraint-based and Feature-based CAD Systems and Applications; Computer Aided Geometric Design with Powell-Sabin Splines; An Ontology of Computer-Aided Design; Index.
Erscheint lt. Verlag | 1.11.2010 |
---|---|
Zusatzinfo | Illustrations |
Verlagsort | New York |
Sprache | englisch |
Gewicht | 676 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Weitere Themen ► CAD-Programme | |
ISBN-10 | 1-60741-559-3 / 1607415593 |
ISBN-13 | 978-1-60741-559-6 / 9781607415596 |
Zustand | Neuware |
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