The Engineering of Mixed Reality Systems
Springer London Ltd (Verlag)
978-1-84882-732-5 (ISBN)
An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering.
Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.
Interaction Design.- An Integrating Framework for Mixed Systems.- A Holistic Approach to Design and Evaluation of Mixed Reality Systems.- Embedded Mixed Reality Environments.- The Semantic Environment: Heuristics for a Cross-Context Human–Information Interaction Model.- Tangible Interaction in Mixed Reality Systems.- Designing a Mixed Reality Intergenerational Entertainment System.- Auditory-Induced Presence in Mixed Reality Environments and Related Technology.- An Exploration of Exertion in Mixed Reality Systems via the “Table Tennis for Three” Game.- Developing Mixed Interactive Systems: A Model-Based Process for Generating and Managing Design Solutions.- Software Design and Implementation.- Designing Outdoor Mixed Reality Hardware Systems.- Multimodal Excitatory Interfaces with Automatic Content Classification.- Management of Tracking for Mixed and Augmented Reality Systems.- Authoring Immersive Mixed Reality Experiences.- Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality.- A Software Engineering Method for the Design of Mixed Reality Systems.- Applications of Mixed Reality.- Enhancing Health-Care Services with Mixed Reality Systems.- The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation.- MyCoach: In Situ User Evaluation of a Virtual and Physical Coach for Running.- The RoboCup Mixed Reality League – A Case Study.- Mixed-Reality Prototypes to Support Early Creative Design.
Erscheint lt. Verlag | 18.11.2009 |
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Reihe/Serie | Human–Computer Interaction Series |
Zusatzinfo | 170 Illustrations, black and white; XIV, 450 p. 170 illus. |
Verlagsort | England |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Mathematik / Informatik ► Informatik ► Datenbanken | |
Mathematik / Informatik ► Informatik ► Netzwerke | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Informatik ► Weitere Themen ► Hardware | |
ISBN-10 | 1-84882-732-6 / 1848827326 |
ISBN-13 | 978-1-84882-732-5 / 9781848827325 |
Zustand | Neuware |
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