Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Critical Play - Mary Flanagan

Critical Play

Radical Game Design

(Autor)

Buch | Hardcover
368 Seiten
2009
MIT Press (Verlag)
978-0-262-06268-8 (ISBN)
CHF 36,55 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
An examination of subversive games--games designed for political, aesthetic, and social critique.
For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games -- games that challenge the accepted norms embedded within the gaming industry -- and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of "playing house" include Dadaist puppet shows and The Sims. She looks at artists' alternative computer-based games and explores games for change, considering the way activist concerns -- including worldwide poverty and AIDS -- can be incorporated into game design.
Arguing that this kind of conscious practice -- which now constitutes the avant-garde of the computer game medium -- can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Mary Flanagan, artist and game designer, is Founder and Director of Tiltfactor Laboratory and Sherman Fairchild Distinguished Professor of Digital Humanities at Dartmouth College. She is the coeditor (with Austin Booth) of Reload: Rethinking Women + Cyberculture (2002) and re:skin (2002), both published by the MIT Press.

Zusatzinfo 116 figures
Verlagsort Cambridge, Mass.
Sprache englisch
Maße 178 x 229 mm
Gewicht 749 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Software Entwicklung User Interfaces (HCI)
Informatik Weitere Themen Computerspiele
ISBN-10 0-262-06268-2 / 0262062682
ISBN-13 978-0-262-06268-8 / 9780262062688
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
CHF 41,85