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Professional Techniques for Video Game Writing -

Professional Techniques for Video Game Writing

Wendy Despain (Herausgeber)

Buch | Softcover
250 Seiten
2008
A K Peters (Verlag)
978-1-56881-416-2 (ISBN)
CHF 71,55 inkl. MwSt
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Focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, and working with intellectual property. This book includes exercises and writing samples.
This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It includes exercises and writing samples; additional writing samples are available from the book’s website.

Wendy Despain is a multimedia writer who has worked primarily for television shows, although she is now mostly writing for video games. She is a key member of the IGDA Game Writing Special Interest Group and a contributing editor to the book Game Writing: Narrative Skills for Videogames. The other contributors to the book are Sande Chen, Richard Dansky, Beth A. Dillon, John Feil, Alice Henderson, Erin Hoffman, Chris Klug, Jay Posey, Rhianna Pratchett, Haris Orkin, Evan Skolnick, Maurice Suckling, Anne Toole, and Andrew S. Walsh.

Erscheint lt. Verlag 26.4.2008
Verlagsort Natick
Sprache englisch
Maße 191 x 235 mm
Gewicht 454 g
Themenwelt Kunst / Musik / Theater
Informatik Weitere Themen Computerspiele
ISBN-10 1-56881-416-X / 156881416X
ISBN-13 978-1-56881-416-2 / 9781568814162
Zustand Neuware
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