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Multiplayer Gaming and Engine Coding for the Torque Game Engine - Edward F. Maurina

Multiplayer Gaming and Engine Coding for the Torque Game Engine

Buch | Softcover
450 Seiten
2008
A K Peters (Verlag)
978-1-56881-422-3 (ISBN)
CHF 113,45 inkl. MwSt
Shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself.
Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine.

Edward F. Maurina III is the co-owner and lead designer of Roaming Gamer, LLC, an independent game studio and developer of educational products.

Acknowledgments, Chapter 1. Introduction, Chapter 2. Torque Multiplayer Games Primer, Chapter 3. Game Connections, Chapter 4. Servers, Chapter 5. Communications, Chapter 6. Game Phases and Organization, Chapter 7. Artificial Intelligence, Chapter 8. Collision Detection and Response, Chapter 9. Containers and Ray Casting, Chapter 10. Introduction to Engine Coding, Chapter 11. Creating and Using New Game Classes, Chapter 12. It’s Broken! Debugging Torque, Chapter 13. It’s Slow! Performance Profiling, Chapter 14. I’m Stuck! Getting Help, Appendix A. Glossary of Terms, Appendix B. Essential References

Erscheint lt. Verlag 9.5.2008
Verlagsort Natick
Sprache englisch
Maße 191 x 235 mm
Gewicht 839 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 1-56881-422-4 / 1568814224
ISBN-13 978-1-56881-422-3 / 9781568814223
Zustand Neuware
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