Effective Serious Games Development
CRC Press (Verlag)
978-1-032-61013-9 (ISBN)
- Noch nicht erschienen (ca. April 2025)
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The book describes a holistic approach to serious games development and follows a project from its very beginning to its end. It covers the planning, creation, implementation and evaluation of a serious game. It does not cover technical details on how to write code or graphics for video games, rather sets a focus on the conceptualization of serious games and coordination between the different roles and team members.
This book will be of great interest to beginners who want to use serious games to solve their problems. It will appeal to students of game development but also project managers who want to gain a better overview of the process as a whole and learn about tools and frameworks they apply in their own context right away.
Dr. Philipp Busch is a game producer, designer, author and international keynote speaker. He teaches game-based approaches and agile methods at a variety of institutions and universities and learned his craft from cross-cultural teams all around the world. His company Mind Games GmbH supports the development of Serious Games for international institutions such as the UN, EU, FES, GIZ as well as the private sector and implements them in challenging global contexts. In his projects, he applies transparent, honest impact measurement and follows an ethical and sustainable development approach.
Prequel
Author Biography
The crackling campfire
Step 0 Define serious games
Phase 1: Initiation
Phase 2 Framing
Phase 3: Analysis
Phase 4: Subject matter selection
Phase 5: Game conceptualization
Phase 6: Construction
Phase 7: Focus testing
Phase 8: Piloting
Phase 9: Upscaling
Phase 10: Reflection
Phase 11: Closure
The campfire has burned down…
Thank you notes
Literature
Erscheint lt. Verlag | 17.4.2025 |
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Zusatzinfo | 2 Line drawings, color; 58 Halftones, color; 60 Illustrations, color |
Verlagsort | London |
Sprache | englisch |
Maße | 156 x 234 mm |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-032-61013-1 / 1032610131 |
ISBN-13 | 978-1-032-61013-9 / 9781032610139 |
Zustand | Neuware |
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