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Effective Serious Games Development

A Step-by-step Guide for Beginners

(Autor)

Buch | Softcover
248 Seiten
2025
CRC Press (Verlag)
978-1-032-61013-9 (ISBN)
CHF 78,50 inkl. MwSt
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This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future-setting who overcomes the challenges of a typical development process. The narrative is enriched by 15 short contributions from multinational experts on relevant topics for the development process of serious games.

The book describes a holistic approach to serious games development and follows a project from its very beginning to its end. It covers the planning, creation, implementation and evaluation of a serious game. It does not cover technical details on how to write code or graphics for video games, rather sets a focus on the conceptualization of serious games and coordination between the different roles and team members.

This book will be of great interest to beginners who want to use serious games to solve their problems. It will appeal to students of game development but also project managers who want to gain a better overview of the process as a whole and learn about tools and frameworks they apply in their own context right away.

Dr. Philipp Busch is a game producer, designer, author and international keynote speaker. He teaches game-based approaches and agile methods at a variety of institutions and universities and learned his craft from cross-cultural teams all around the world. His company Mind Games GmbH supports the development of Serious Games for international institutions such as the UN, EU, FES, GIZ as well as the private sector and implements them in challenging global contexts. In his projects, he applies transparent, honest impact measurement and follows an ethical and sustainable development approach.

Prequel

Author Biography

The crackling campfire

Step 0 Define serious games

Phase 1: Initiation

Phase 2 Framing

Phase 3: Analysis

Phase 4: Subject matter selection

Phase 5: Game conceptualization

Phase 6: Construction

Phase 7: Focus testing

Phase 8: Piloting

Phase 9: Upscaling

Phase 10: Reflection

Phase 11: Closure

The campfire has burned down…

Thank you notes

Literature

Erscheint lt. Verlag 17.4.2025
Zusatzinfo 2 Line drawings, color; 58 Halftones, color; 60 Illustrations, color
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-032-61013-1 / 1032610131
ISBN-13 978-1-032-61013-9 / 9781032610139
Zustand Neuware
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