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Get Into Game Dev - Matthew Ventures

Get Into Game Dev

Tech Interview Tactics
Buch | Hardcover
176 Seiten
2025
CRC Press (Verlag)
978-1-032-93362-7 (ISBN)
CHF 199,95 inkl. MwSt
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Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.

Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.

Key Features:



Includes an extensive set of practice questions taken from interviews of leading game development studios.
Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development.
Culminates in a rigorous practice test, designed to identify a reader’s weaknesses and guide them along the path to mastery.
Uses a variety of mnemonics to assist readers in memorizing subject matter.
Provides example worked solutions for readers to compare against their own problem-solving approaches.

This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.

Matthew Ventures is an American game developer with experience on large AAA projects and small, sometimes solo, indie projects. His credits include contributions to the projects Doom: The Dark Ages (2025), God of War: Ragnarök (2022), Call of Duty: Warzone (2020), Tony Hawk’s Existential Nightmare (2020), Fortnite Creative (2018), Facebook Spaces (2017), NoStranger (2017), and many more. Ventures is passionate about game development education and has worked with students as an instructor and course designer at Stanford University, as a mentor through organizations like Code 2040 and the IDGA, and as a YouTube content creator.

Chapter 01 Introduction

Part I Programming

Chapter 02 Fundamentals

Chapter 03 C++ Topics

Chapter 04 Data Structures

Chapter 05 Patterns

Chapter 06 Multithreading

Part II Maths

Chapter 07 Maths – Vectors

Chapter 08 Maths – Matrices

Chapter 09 Maths – Rotations

Chapter 10 Maths – Planes

Chapter 11 Maths – Polygons & Polyhedrons

Part III Additional Questions

Chapter 12 Behavioral Questions

Chapter 13 Asking Questions

Chapter 14 Practice Test

Index

Erscheint lt. Verlag 12.3.2025
Zusatzinfo 6 Tables, black and white; 38 Line drawings, color; 5 Line drawings, black and white; 7 Halftones, color; 3 Halftones, black and white; 45 Illustrations, color; 8 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 453 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-032-93362-3 / 1032933623
ISBN-13 978-1-032-93362-7 / 9781032933627
Zustand Neuware
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