The Pocket Mentor for Video Game UX UI
CRC Press (Verlag)
978-1-032-43398-1 (ISBN)
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The book provides those both familiar and unfamiliar with the wonderful world of UX and UI in video games with a concise but informative breakdown of the disciplines. It discusses the different career paths and how the role's impact, responsibilities and perceptions have evolved. The book covers everything from the education you’ll need, searching and applying for jobs, and the interview process. It also includes advice on what to do once you’re in the role, with chapters covering best practices for UI/UX, how to set goals for future career progression, and interviews with top tips from experts in the industry.
This book will be of great interest to all aspiring game developers looking to work in UI/UX and beginners looking to grow their careers.
Simon Brewer started working in the games industry in 2008 at Rebellion, where he discovered his natural skills and deep appreciation for the industry. An avid gamer and a natural investigator, he soon found himself thriving in the User Interface team and has enjoyed many years in various senior roles since. Simon has worked on several titles for Rebellion, Gree, Rocksteady, Unbroken, Sony, and Supermassive Games and provides freelance work as a self-employed graphic designer. His passion for accessibility and equity in gaming transcends his love of the industry, demonstrated through his many fundraising events, mentorship, and, more recently, his work with BAFTA Young Game Designers. Outside work, Simon enjoys watching movies, spending time with family and friends and perfecting his smoked brisket as an amateur pit master. These days, Simon works as Principal UI/UX Designer for Supermassive Games in Guildford and lives in Surrey with his partner and little Dachshund, Chorizo. artstation.com/bunnyballball linkedin.com/in/simon-brewer-221b5524/ x.com/bunny_ballball
Foreword by Anisa Sanusi. About the Author. Prologue: Cold Open. Chapter 1. Mission Control. Chapter 2. Hunt for the Unicorn. Chapter 3. Basic Training. Chapter 4. UX: Know Thy User. Chapter 5. UX: Not UI. Chapter 6. UI: “Make it Pretty”. Chapter 7. UI: Survival Guide. Chapter 8. Presentation Matters. Chapter 9. Dig Deep. Chapter 10. Backup. Chapter 11. Between U and I. Useful Links. Further Reading
Erscheint lt. Verlag | 17.5.2025 |
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Reihe/Serie | The Pocket Mentors for Games Careers |
Zusatzinfo | 15 Line drawings, black and white; 15 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 138 x 216 mm |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-032-43398-1 / 1032433981 |
ISBN-13 | 978-1-032-43398-1 / 9781032433981 |
Zustand | Neuware |
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