Game Design Deep Dive
Real-Time Strategy
Seiten
2024
CRC Press (Verlag)
978-1-032-75697-4 (ISBN)
CRC Press (Verlag)
978-1-032-75697-4 (ISBN)
This book focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of esports. It has seen the most fundamental changes as a genre than anything else, and Game Design Critic Josh Bycer will talk about the history and where it stands today with regards to its relevancy in the market.
Game Design Deep Dive: Real‑Time Strategy focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of eSports. It has seen more fundamental changes as a genre than any other genre, and Game Design Critic Josh Bycer will talk about its history and where it stands today with regard to its relevancy in the market.
Key Features:
Discusses balancing and designing asymmetrical features and units.
Explores user interface (UI)/user experience (UX) design and building effective GUIs.
Examines the differences between multiplayer and single‑player balancing and how to appeal to both audiences.
Provides predictions on the next big trend for the genre.
Game Design Deep Dive: Real‑Time Strategy focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of eSports. It has seen more fundamental changes as a genre than any other genre, and Game Design Critic Josh Bycer will talk about its history and where it stands today with regard to its relevancy in the market.
Key Features:
Discusses balancing and designing asymmetrical features and units.
Explores user interface (UI)/user experience (UX) design and building effective GUIs.
Examines the differences between multiplayer and single‑player balancing and how to appeal to both audiences.
Provides predictions on the next big trend for the genre.
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
1. The Goal of This Book, 2. Early RTS Design, 3. The Basics of RTS Design, 4. When Strategy Shrunk Down, 5. The 2010s Strategy Transformation, 6. The Role of Asymmetrical Balance, 7. UIs and GUIs, 8. Advanced RTS Design, 9. What Is the Future of the Genre?, 10. Conclusion
Erscheinungsdatum | 21.11.2024 |
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Reihe/Serie | Game Design Deep Dive |
Zusatzinfo | 3 Tables, black and white; 100 Halftones, color; 100 Illustrations, color |
Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 326 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-032-75697-7 / 1032756977 |
ISBN-13 | 978-1-032-75697-4 / 9781032756974 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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