Writing an Interactive Story
CRC Press (Verlag)
978-0-367-41030-8 (ISBN)
Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games.
Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop.
With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative’s choices and consequences rest fully upon the player. It's the ultimate narrative.
Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices.
The methods, strategies, and secrets of this new art await you.
Features exclusive interviews with:
David Cage – BAFTA Award for Best Story – Heavy Rain
Jean-Luc Cano - BAFTA Award for Best Story – Life Is Strange
Joe Penny, David Bowman – Telltale’s The Wolf Among Us, The Walking Dead
Benjamin Diebling – Beyond Two Souls, Detroit: Become Human
Erwan Le Breton – Ubisoft
Thomas Veauclin– The Council
Fibre Tigre – Out There
Pierre Lacombe is a producer of interactive experiences and founder of Celestory, a start-up specializing in interactive script writing technologies for fiction and training. Gabriel Féraud is an award-winning interactive scriptwriter and author of video game and choose-your-own-adventure books. He is a specialist of the detective novel and former history teacher. Féraud gives master classes on the art of training and teaching. Clement Riviére is a writer and artistic director. He works on interactive fiction in video games, live performances and audio., He also teaches writing and theater in several schools in Europe.
Introduction. The Principles of Animation. Understanding and Transcribing Movement. Functional Puppets and Aerial Supports. Human Character Animation. Non-human Character Animation. Conclusion. Appendices.
Erscheinungsdatum | 25.09.2019 |
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Zusatzinfo | 45 Halftones, color; 3 Halftones, black and white; 200 Illustrations, color |
Verlagsort | London |
Sprache | englisch |
Maße | 159 x 219 mm |
Gewicht | 403 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
ISBN-10 | 0-367-41030-3 / 0367410303 |
ISBN-13 | 978-0-367-41030-8 / 9780367410308 |
Zustand | Neuware |
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