Vulkan Insights
Seiten
2025
CRC Press (Verlag)
978-1-138-56162-5 (ISBN)
CRC Press (Verlag)
978-1-138-56162-5 (ISBN)
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Vulkan is a new generation graphics API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. The Vulkan API brings new levels of granularity to hardware accelerated graphics and compute programming. Driven by recent advances in hardware technology, Vulkan maximizes exposure to the low level elements of modern graphics cards. Vulkan targets high-performance realtime 3D graphics applications such as video games and interactive media across all platforms.
• Intro to Vulkan for GL developers - (What it means to be an explicit API)• Intro to SPIR-V• Intro to compute with Vulkan• Best practices for memory management, synchronization, command buffers, etc.• Leveraging parallelism with queues• Best practices for performance, debugging, profiling, etc.• Postmortem on porting an engine to Vulkan (like the Khronos GDC 2016 talks)• Designing an engine for Vulkan• Vulkan Performance vs. D3D*, GL, GL AZDO, etc.• "In Defense of Batching" (i.e., is batching still useful at all?)• Vulkan on mobile, e.g., tiling optimizations• Using layers for debugging
Erscheint lt. Verlag | 31.12.2025 |
---|---|
Verlagsort | London |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-138-56162-2 / 1138561622 |
ISBN-13 | 978-1-138-56162-5 / 9781138561625 |
Zustand | Neuware |
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