The Video Games Textbook
A K Peters (Verlag)
978-0-8153-9089-3 (ISBN)
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Key Features
Explores the history of video games, including the social, political, and economic motivations
Facilitates learning of material with illustrative timelines, arcade summaries and images
Highlights the technical specifications of all major consoles
Illustrates the breakthroughs and trends of the gaming market
Dr. Brian J. Wardyga has taught in higher education since 2002. Beyond his 10+ years with Lasell College, he has previously taught graduate and undergraduate courses at Boston University, Curry College, Fisher College and University of Massachusetts, Boston.Professionally, Dr. Wardyga worked for 10 collective years at three different Boston market TV studios. He worked for five years at WCVB-TV (ABC5) as a Stage Manager and Computer Graphics Technician for programs such as Chronicle, City Line, Commitment 20XX, The Evening News, Eye Opener News, Jerry Lewis Telethon, Midday News, Patriots Pregame Show, Patriots 5th Quarter, and the PGA Tour. Brian worked another five years as an Associate Director for WLVI-TV (WB56) on programs such as Keller At Large, New England Stories, Patriots SportZone Kickoff, The Sports Zone and The Ten O'Clock News. He served as a Post Production Assistant at WGBH (PBS2) on the Building Big documentary series in 2000. In addition to teaching, Dr. Wardyga, manages his own multimedia firm, WARDYGA. His professional vita includes work for organizations such as Bernie & Phyl's Furniture, Borders Books & Music, The Boyds Collection Ltd., GlaxoSmithKline and Ty, Inc.
CHAPTER 1 ◾ The First Video Games
CHAPTER 2 ◾ Behind the Technology
CHAPTER 3 ◾ The Second Generation
CHAPTER 4 ◾ Early PC Gaming
CHAPTER 5 ◾ The 8-bit Era
CHAPTER 6 ◾ The 16-bit Era
CHAPTER 7 ◾ Sex and Violence Take Center Stage
CHAPTER 8 ◾ The 3D Era
CHAPTER 9 ◾ Video Games Become Big Business
CHAPTER 10 ◾ The Sixth Generation
CHAPTER 11 ◾ The Rise of PC Gaming
CHAPTER 12 ◾ The Seventh Generation
CHAPTER 13 ◾ Military, Science, and Education Climb Aboard
CHAPTER 14 ◾ Mobile and Casual Change the Game
CHAPTER 15 ◾ Modern Console Gaming
Erscheinungsdatum | 18.09.2018 |
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Zusatzinfo | 276 Illustrations, color |
Verlagsort | Natick |
Sprache | englisch |
Maße | 210 x 280 mm |
Gewicht | 1202 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Mathematik ► Angewandte Mathematik | |
Mathematik / Informatik ► Mathematik ► Finanz- / Wirtschaftsmathematik | |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
ISBN-10 | 0-8153-9089-0 / 0815390890 |
ISBN-13 | 978-0-8153-9089-3 / 9780815390893 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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