Digital Creature Rigging
The Art and Science of CG Creature Setup in 3ds Max
Seiten
2017
CRC Press (Verlag)
978-1-138-42856-0 (ISBN)
CRC Press (Verlag)
978-1-138-42856-0 (ISBN)
Get an inside look at the creation of production-ready creature rigs for film, TV and video games. This book gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly.
Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max.The companion web site has all scene files, scripts, tutorials from the book.
Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max.The companion web site has all scene files, scripts, tutorials from the book.
CGSociety Children's Media Conference Skwigly Animation Magazine - 2005 Originally trained in graphic and multimedia design, then trained by respected industry professionals (from Pixar, Dreamworks, Disney, ILM, Weta etc) in animation at AnimationMentor.com. Jones has had a number of roles in various industries related to media and entertainment, these include: - Magazine Print (Deputy Art Editor) - Education (Mentor & Course Author) - Video Games (Animator, Technical Animator, Character Technical Director, Computer Graphics Supervisor) - TVC & Film (Animator, Character/Creature Technical Director)
NTRODUCTION FOUNDATIONS RESEARCH DEVELOPMENT BASE RIG ANIMATION RIG FACE RIG DEFORMATION RIG FINALING STREAMLINING THE APPROACH OUTRO
Erscheinungsdatum | 07.10.2017 |
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Verlagsort | London |
Sprache | englisch |
Maße | 189 x 246 mm |
Gewicht | 453 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
ISBN-10 | 1-138-42856-6 / 1138428566 |
ISBN-13 | 978-1-138-42856-0 / 9781138428560 |
Zustand | Neuware |
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