Learn to Implement Games with Code
CRC Press (Verlag)
978-1-138-42814-0 (ISBN)
John M. Quick, PhD, is an expert in the strategic enhancement of motivation, learning, and performance. He collaborates with industry and university clients to strategically solve our greatest challenges. John earned a PhD in educational technology at Arizona State University, where he researched enjoyment and individual differences in games. He has released more than 15 digital games that focus on innovative topics, such as learner engagement and experimental human-computer interaction. John has more than 5 years of classroom experience at the higher education level and is the author of three books that apply novel methods to help diverse learners build practical, hands-on technical skills.
Chapter 1 -- Introduction. Chapter 2 -- Pause Feature Chapter 3: Dismissible dialogue box for character interactions Chapter 4 - - Dialogue box with selectable options for character interactions Chapter 5 --A turn-based decision system Chapter 6 -- A map larger than the screen Chapter 7 -- Character animations Chapter 8 -- Saving and loading Chapter 9 -- Easing Chapter 10-- Audio Chapter 11 -- Menus/Scenes Chapter 12 -- UI Design
Erscheinungsdatum | 07.10.2017 |
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Verlagsort | London |
Sprache | englisch |
Maße | 156 x 234 mm |
Gewicht | 453 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
ISBN-10 | 1-138-42814-0 / 1138428140 |
ISBN-13 | 978-1-138-42814-0 / 9781138428140 |
Zustand | Neuware |
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