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Game Development for iOS with Unity3D - Jeff W. Murray

Game Development for iOS with Unity3D

(Autor)

Buch | Hardcover
280 Seiten
2017
CRC Press (Verlag)
978-1-138-42784-6 (ISBN)
CHF 299,95 inkl. MwSt
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Demystifies the Processes of Game DevelopmentGame Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.
Encompasses the Whole Range of iOS Game DevelopmentThis practical book begins with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com.
Guides You in Creating a Functional iOS Game Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building and launching iOS games. It helps you create games using Unity3D and publish them to the App Store.

Jeff W. Murray runs PsychicParrot Games, which develops iOS, Android, downloadable, and browser-based games and explores experimental game technologies such as brainwave readers and robotics. He has programmed and designed games as a hobby for nearly 30 years and has worked in game development and browser-based entertainment for over 12 years, working with companies such as Microsoft, RealNetworks, and Sony.

Designing Your Game. Getting Set Up for iOS Development. Setting Up Unity and Your Mac for iOS Development. Basics of the Unity Editor. Building a Game in Unity iOS: The Roll-a-Ball Game. Making a Kart-Racing Game. Debugging and Script Optimization. Optimizing for File Size and Performance. Publishing to the iTunes Store. Thinking Outside the Box. Glossary. Index.

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 191 x 235 mm
Gewicht 453 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-42784-5 / 1138427845
ISBN-13 978-1-138-42784-6 / 9781138427846
Zustand Neuware
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