Designing the User Experience of Game Development Tools
CRC Press (Verlag)
978-1-138-42763-1 (ISBN)
After spending most of his formative years in his parents' basement trying to clone 8-bit console games on an Apple IIGS, David Lightbown got a job in the games industry. Since then, he has dedicated the majority of his career to working on content creation tools and pipelines. In addition to contributing to a variety of games as a technical director, David has delivered presentations at the Game Developers Conference, Montreal International Game Summit, and SIGGRAPH, in various cities within Canada, the United States, and Europe. He has also collaborated with Autodesk to create product reviews, training manuals, tutorial videos, and masterclasses. In 2010, he received the Autodesk Master Award for his contributions to the 3D community. David currently holds the title of technical director at Ubisoft Montreal.
Introduction. Why do we need to do this?. Why is this Happening?. How can we do this?. Real-World Examples. What can you do?. Conclusion.
Erscheinungsdatum | 07.10.2017 |
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Verlagsort | London |
Sprache | englisch |
Maße | 156 x 234 mm |
Gewicht | 453 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-138-42763-2 / 1138427632 |
ISBN-13 | 978-1-138-42763-1 / 9781138427631 |
Zustand | Neuware |
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