Vintage Games
Routledge (Verlag)
978-1-138-42851-5 (ISBN)
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Bill Loguidice, Matt Barton
Chapter 1 Alone in the Dark (1992): The Polygons of Fear; Chapter 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows; Chapter 3 Dance Dance Revolution (1998): The Player becomes the Star; Chapter 4 Diablo (1996): The Rogue Goes to Hell; Chapter 5 Doom (1993): The First-Person Shooter takes Control; Chapter 6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time; Chapter 7 Final Fantasy VII (1997): It's Never Final in the World of Fantasy; Chapter 8 Flight Simulator (1980): Digital Reality; Chapter 9 Grand Theft Auto III (2001): The Consolejacking Life; Chapter 10 John Madden Football (1988): Modern Sports Videogames Kickoff; Chapter 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; Chapter 12 Myst (1993): Launching Multimedia Worlds; Chapter 13 Pac-Man (1980): Japanese Gumption, American Consumption; Chapter 14 Pole Position (1982): Where the Raster Meets the Road; Chapter 15 SimCity (1989): Building Blocks for Fun and Profit; Chapter 16 Space Invaders (1978): The Japanese Descend; Chapter 17 Street Fighter II (1991): Would you Like the Combo?; Chapter 18 Super Mario 64/Tomb Raider (1996): The Third Dimension; Chapter 19 Super Mario Bros. (1985): How High can Jumpman Get?; Chapter 20 Tetris (1985): Casual Gaming Falls into Place; Chapter 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; Chapter 22 The Sims (2000): Who Let the Sims Out?; Chapter 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; Chapter 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games; Chapter 25 Zork (1980): Text Imps Versus Graphics Grues;
Erscheinungsdatum | 07.10.2017 |
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Verlagsort | London |
Sprache | englisch |
Maße | 191 x 235 mm |
Gewicht | 453 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-138-42851-5 / 1138428515 |
ISBN-13 | 978-1-138-42851-5 / 9781138428515 |
Zustand | Neuware |
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