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The Immersive Worlds Handbook - Scott Lukas

The Immersive Worlds Handbook

Designing Theme Parks and Consumer Spaces

(Autor)

Buch | Hardcover
284 Seiten
2017
Routledge (Verlag)
978-1-138-40338-3 (ISBN)
CHF 309,95 inkl. MwSt
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Suitable for designers of entertainment spaces on how to create convincing immersive worlds (whether theme parks, museums, shopping malls, lifestyle stores, or entertainment venues), this title addresses possible design issues and advanced trends; case studies and interviews with real-world designers, and further reading suggestions.
Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other entertainment space, you will benefit from the insider tips, experiences, and techniques highlighted in this practical guide. Make your themed spaces come to life and become true, immersive worlds. The book features informative sidebars addressing possible design issues and current trends; case studies and interviews with real-world designers, and further reading suggestions. The book also includes a companion website, as well as exercises that accompany each chapter, lavish photos, illustrations, and tables.

Scott Lukas is a key writer, speaker, and consultant on Themed Entertainment. He has written numerous books and articles on the subject of theme parks, shopping malls, themed spaces, video games and other contemporary consumer spaces. In the last five years, he has become a recognizable industry speaker and has provided keynote addresses and workshops in Germany, Orlando and California, including at the Themed Entertainment Association conference and Disney/ABC/Pixar events. He has been recognized with four teaching awards in his field.

Preface
Chapter 1: The Nature of Themed and Immersive Spaces
Chapter 2: Designing Effective, Immersive, and Creative Spaces
Chapter 3: Atmosphere, Mood, and Effective Spaces
Chapter 4: Authenticity, Believability, Realism
Chapter 5: The Guest, Experience, and Immersion
Research Break
Chapter 6: The Brand and the Senses
Chapter 7: Material Culture, Technology, and Interactivity
Chapter 8: Loyalty, Tradition, Change, and the Future
Further Reading
Key Terms

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 229 x 229 mm
Gewicht 1002 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-138-40338-5 / 1138403385
ISBN-13 978-1-138-40338-3 / 9781138403383
Zustand Neuware
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