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The Game Audio Tutorial - Richard Stevens, Dave Raybould

The Game Audio Tutorial

A Practical Guide to Creating and Implementing Sound and Music for Interactive Games
Buch | Hardcover
448 Seiten
2017
Routledge (Verlag)
978-1-138-42745-7 (ISBN)
CHF 309,95 inkl. MwSt
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Helps you to design and implement video game sound from beginning to end. This title shows you how to design and implement interactive sound that measurably improves gameplay.
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:

Richard Stevens

Chapter 1 Basic Training; Chapter 2 How Big is the Truck?; Chapter 3 Making it Sound Real; Chapter 4 Music Systems; Chapter 5 Dialogue; Chapter 6 Making it Sound Good; Chapter 7 Advanced Sound System Design; Chapter 8 Next Steps;

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 191 x 235 mm
Gewicht 453 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-138-42745-4 / 1138427454
ISBN-13 978-1-138-42745-7 / 9781138427457
Zustand Neuware
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