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Production Pipeline Fundamentals for Film and Games - Renee Dunlop

Production Pipeline Fundamentals for Film and Games

(Autor)

Buch | Hardcover
376 Seiten
2017
Routledge (Verlag)
978-1-138-42844-7 (ISBN)
CHF 309,95 inkl. MwSt
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Learn how to design an efficient, flexible pipeline to create a successful product; whether you are producing a cutting-edge video game or an animated film, a solid pipeline will arm you against lost time and wasted money.
Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can‘t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule.
Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent.

Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide.

Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe.

Visit the companion website for even further resources on the pipeline.

Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously, she worked for Alias|Wavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist spanning both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.

Chapter 1: Introduction



Chapter 2: Production Pipeline Overview



Chapter 3: Basic Functionality



Chapter 4: Systems Infrastructure for a Studio Environment



Chapter 5: Software for a Studio Environment



Chapter 6: Handling Data



Chapter 7: Asset Management



Chapter 8: Production Management and Technology



Chapter 9: Tying it All Together



Chapter 10: Upcoming Trends and Technologies



Chapter 11: Further Education



Chapter 12: Glossary

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 189 x 246 mm
Gewicht 1140 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-42844-2 / 1138428442
ISBN-13 978-1-138-42844-7 / 9781138428447
Zustand Neuware
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