Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Interactive Digital Narrative -

Interactive Digital Narrative

History, Theory and Practice
Buch | Softcover
302 Seiten
2017
Routledge (Verlag)
978-1-138-57571-4 (ISBN)
CHF 78,50 inkl. MwSt
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

Hartmut Koenitz is Assistant Professor of Mass Media Arts in the Grady College of Journalism and Mass Communication at the University of Georgia, USA. Gabriele Ferri is a Postdoctoral Researcher in the School of Infomatics and Computing at Indiana University Bloomington, USA. Mads Haahr is Lecturer in the School of Computer Science and Statistics at Trinity College Dublin, Ireland. Diğdem Sezen is Researcher in the Faculty of Communications at Istanbul University, Turkey. Tonguç İbrahim Sezen is Lecturer in the Faculty of Communications at Istanbul Bilgi University, Turkey.

1. Introduction: Perspectives on Interactive Digital Narrative Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen Section I: IDN History Section I Introduction: A Concise History of Interactive Digital NarrativeHartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen 2. The American Hypertext Novel, and Whatever Became of It? Scott Rettberg 3. Interactive Cinema in the Digital Age Chris Hales 4. The Holodeck is all Around Us — Interface Dispositifs in Interactive Digital Storytelling Udi ben Arie and Noam Knoeller Section II: IDN Theory Section II Introduction: The Evolution of Interactive Digital Narrative Theory Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen 5. Narrative Structures in IDN Authoring and Analysis Gabriele Ferri 6. Towards a Specific Theory of Interactive Digital Narrative Hartmut Koenitz 7. Emotional and Strategic Conceptions of Space in Digital Narratives Marie-Laure Ryan 8. A Tale of Two Boyfriends: A Literary Abstraction Strategy for Creating Meaningful Character Variation Janet H. Murray 9. Re-considering the Role of AI in Interactive Digital Narrative Nicolas Szilas Section III: IDN Practice Section III Introduction: Beyond the Holodeck: A Speculative Perspective on Future Practices Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen 10. Interaction Design Principles as Narrative Techniques for Interactive Digital Storytelling Ulrike Spierling 11. Post-Hyperfiction: Practices in Digital Textuality Scott Rettberg 12. Emergent Narrative: Past, Present and Future of an Interactive Storytelling Approach Sandy Louchart, John Truesdale, Neil Suttie and Ruth Aylett 13. Learning through Interactive Digital Narratives Andreea Molnar and Patty Kostkova 14. Everting the Holodeck: Games and Storytelling in Physical Space Mads Haahr 15. Narrative Explorations in Videogame Poetry Diğdem Sezen 16. Artistic Explorations: Mobile, Locative and Hybrid Narratives Martin Rieser 17. Remaking as Revision of Narrative Design in Digital Games Tonguç İbrahim Sezen

Erscheinungsdatum
Reihe/Serie Routledge Studies in European Communication Research and Education
Zusatzinfo 14 Tables, black and white; 43 Halftones, black and white; 43 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 453 g
Themenwelt Kunst / Musik / Theater
Geisteswissenschaften Sprach- / Literaturwissenschaft Anglistik / Amerikanistik
Geisteswissenschaften Sprach- / Literaturwissenschaft Literaturwissenschaft
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-138-57571-2 / 1138575712
ISBN-13 978-1-138-57571-4 / 9781138575714
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Das umfassende Handbuch

von Philippe Fontaine; Burghard Vogel

Buch | Hardcover (2023)
Rheinwerk (Verlag)
CHF 109,95
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound

von Robert Klaßen

Buch | Hardcover (2021)
Rheinwerk (Verlag)
CHF 69,85