Crafting Wearables (eBook)
XXIV, 216 Seiten
Apress (Verlag)
978-1-4842-1808-2 (ISBN)
This book introduces the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and testiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox.
In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement.
- Gives a better understanding of wearable technology and how it has evolved
- Teaches basic skills and techniques to familiarize you with the tools and materials
- Showcases breakthrough designs and discoveries that impact our everyday interactions
- Learn the history of how technology in fashion has evolved over time
- Discover interesting materials and fabrics for use in wearable technology
- Glimpse new tools for designing wearable technology and fashion
- Rediscover sewing and related skills that every wearables enthusiast should learn
- Learn how new techniques in textile manufacturing could disrupt the fashion industry
- Understand and respond to the cultural and societal developments around wearables
Sibel Deren Guler is a physicist, designer, and educator based in New York. She researches and develops technology that uses interactivity and computation to explore nature and create playful experiences. Designing accessible tools to improve the quality of life and empower the user is her key motivator. She has lead design and engineering-based workshops around the world and has been exploring wearable technology for several years through personal research and collaboration. She is creator of a series of toolkits under the Teknikio brand enabling you to embed smart materials and electronics into clothing and craft projects, and employs those kits to fill a gap in hands-on science and engineering products for children, especially for young girls. She uses e-textiles in Teknikio to teach concepts of fashion design and engineering. Guler has a personal interest in fashion design that she credits to her mother and grandmother who are incredible seamstresses. She is a co-founder of the FatCatFabLab, and adjuncts at Parsons the New School for Design.
Enter the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and textiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox.In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearablesmovement. Gives a better understanding of wearable technology and how it has evolvedTeaches basic skills and techniques to familiarize you with the tools and materialsShowcases breakthrough designs and discoveries that impact our everyday interactionsWhat You'll LearnLearn the history of how technology in fashion has evolved over timeDiscover interesting materials and fabrics for use in wearable technologyGlimpse new tools for designing wearable technology and fashionRediscover sewing and related skills that every wearables enthusiast should learnLearn how new techniques in textile manufacturing could disrupt the fashion industryUnderstand and respond to the cultural and societal developments around wearablesWho This Book Is ForThe curious designer, engineer, or creative who is looking for insight into the world of fashion technology. It is for someone who wants to start exploring wearables with basic projects and dig deeper into the methods and tools of an expert. Crafting Wearables is intended to impart comprehensive general knowledge of the state of wearables in different industries while providing a well-curated list of example projects and resources by which to begin your personal journey into e-textiles. It is a wonderful read for those who are looking to expand their understanding of fashion and technology from both a hands-on and research-based perspective.
Sibel Deren Guler is a physicist, designer, and educator based in New York. She researches and develops technology that uses interactivity and computation to explore nature and create playful experiences. Designing accessible tools to improve the quality of life and empower the user is her key motivator. She has led design and engineering-based workshops around the world and has been exploring wearable technology for several years through personal research and collaboration. She is creator of a series of toolkits under the Teknikio brand enabling you to embed smart materials and electronics into clothing and craft projects, and employs those kits to fill a gap in hands-on science and engineering products for children, especially for young girls. She uses e-textiles in Teknikio to teach concepts of fashion design and engineering. Guler has a personal interest in fashion design that she credits to her mother and grandmother who are incredible seamstresses. She is a co-founder of the FatCatFabLab, and adjuncts at Parsons the New School for Design.
IntroductionPart I: What Are Wearables?1. A Brief History of Wearables2. Wearable FictionsPart II: Methods and Techniques3. From Textiles to Wearables4. Cutting and Sewing5. Making Electronics Sewable6. Soft Circuits7. Materials that Matter8. Digital Design for Wearables9. Digital Fabrication for Wearables10. Designing for the Body, On the BodyPart III: Fashion and Product11. Wearable Wellness12. Beauty Tech13. Superhumans and Cyborgs14. Activated Garments15. Wearable Costumes16. Speculations of Wearable Futures17. Looking into the FuturePart IV AppendixA. Cyborg "Fingercaps" and Resources
Erscheint lt. Verlag | 13.8.2016 |
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Zusatzinfo | XXIV, 216 p. 150 illus., 143 illus. in color. |
Verlagsort | Berkeley |
Sprache | englisch |
Themenwelt | Kunst / Musik / Theater ► Design / Innenarchitektur / Mode |
Geisteswissenschaften | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Informatik ► Weitere Themen ► Hardware | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Sozialwissenschaften ► Pädagogik | |
Schlagworte | augmented reality • Cosplay • E-Textiles • sensors • sewing • Smart Fabrics • wearable computing • Wearables |
ISBN-10 | 1-4842-1808-6 / 1484218086 |
ISBN-13 | 978-1-4842-1808-2 / 9781484218082 |
Haben Sie eine Frage zum Produkt? |
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