Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Für diesen Artikel ist leider kein Bild verfügbar.

An Introduction to HTML5 Game Development with Phaser.js

(Autor)

Buch | Hardcover
284 Seiten
2016
CRC Press (Verlag)
978-1-138-92185-6 (ISBN)
CHF 71,55 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

Key Features



Chapter objectives and examples with sample code make concepts easy to grasp



Master questions and chapter summaries further help to solidify these concepts



Feature boxes that contain important hints and things to note help keep readers on the right path



This book uses a "building blocks" approach to game development and starts with the technology required to get things running



Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts



Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples

Travis Faas is a lecturer at IUPUI (Indiana University-Purdue University Indianapolis) where he teaches game and web development. Before that he worked for a digital marketing agency, producing interactive websites for clients small to large. He strives to bring his work knowledge into the classroom, teaching students the most up-to-date software to enable them to turn their creative passion into engaging interactive experiences.

Chapter 1: Introduction

Chapter 2: About HTML5 Games

Chapter 3: Workspace Setup

Chapter 4: Phaser – Basic Setup

Chapter 5: Phaser Basics

Chapter 6: Game Examples

Chapter 7: Deployment

Chapter 8: Conclusion

Appendices

Zusatzinfo 1 Tables, black and white; 83 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 178 x 254 mm
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-92185-8 / 1138921858
ISBN-13 978-1-138-92185-6 / 9781138921856
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Das umfassende Handbuch

von Philippe Fontaine; Burghard Vogel

Buch | Hardcover (2023)
Rheinwerk (Verlag)
CHF 109,95
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound

von Robert Klaßen

Buch | Hardcover (2021)
Rheinwerk (Verlag)
CHF 69,85