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Fluid Engine Development - Doyub Kim

Fluid Engine Development

(Autor)

Buch | Hardcover
320 Seiten
2016
Productivity Press (Verlag)
978-1-4987-1992-6 (ISBN)
CHF 109,95 inkl. MwSt
From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.





Explains how to create a fluid simulation engine from scratch



Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available



Explores various kinds of simulation techniques for fluids using particles and grids



Discusses practical issues such as data structure design and optimizations



Covers core numerical tools including linear system and level set solvers

Doyub completed his B.S. and Ph.D. from Seoul National University. His doctoral research focused on physics-based animation and high-performance computing. After completing his doctoral study, he worked at Carnegie Mellon University as a post-doctoral researcher and U.C. Berkeley as a visiting researcher. Then he started his industry career at Microsoft to work on 3D maps, and later he joined Uber Maps Research team.

Chapter 1 Basics.

Chapter 2 Particle-Based Simulation

Chapter 3 Grids Simulation

Chapter 4 Hybrid Techniques

Erscheinungsdatum
Zusatzinfo 49 Illustrations, color; 55 Illustrations, black and white
Verlagsort Portland
Sprache englisch
Maße 156 x 234 mm
Gewicht 660 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-4987-1992-9 / 1498719929
ISBN-13 978-1-4987-1992-6 / 9781498719926
Zustand Neuware
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