The GameMaker Standard
Routledge (Verlag)
978-1-138-85696-7 (ISBN)
David C. Vinciguerra is the lead instructor for the Simulation and Game Development degree program at Wayne Community College. Prior to his current position he served as Co-Director of the Virtual Reality and Education Laboratory and Co-Editor for the internationally peer reviewed journal VR in the Schools while teaching graduate and undergraduate virtual reality courses at East Carolina University. David lives in Pikeville, North Carolina with his wife Jennifer and their daughter Natalie. Andrew Howell developed a love for game programming while working towards his Simulation and Game Development degree. He has developed multiple games using the GameMaker and the Unity3D game engines. During his time working in the Simulation Development Laboratory at Wayne Community College he found teaching his skills to others enjoyable. Andrew enjoys learning new development techniques and currently resides in Goldsboro, North Carolina.
Chapter 1: What is GameMaker: Studio and Who Uses It?
Chapter 2: Side-Scroller Game Basics
Chapter 3: Multi-Level Games
Chapter 4: Two Player Games
Chapter 5: Pixel Art
Chapter 6: 2.5D – Simulating a 3D look in a 2D Game
Chapter 7: Game Maker Language (GML)
Chapter 8: Role Playing Games
Chapter 9: Selling Games and Licensing Fees
Glossary
Erscheint lt. Verlag | 19.1.2016 |
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Reihe/Serie | Focal Press Game Design Workshops |
Zusatzinfo | 206 Halftones, color |
Verlagsort | London |
Sprache | englisch |
Maße | 178 x 229 mm |
Gewicht | 1850 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-138-85696-7 / 1138856967 |
ISBN-13 | 978-1-138-85696-7 / 9781138856967 |
Zustand | Neuware |
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