Start with a Scan
Peachpit Press Publications (Verlag)
978-0-201-71097-7 (ISBN)
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Start With a Scan, Second Edition is the long-awaited, updated edition of the best-selling guide on how to transform raw, scanned images into attractive, finished illustrations. Filled with hundreds of brand-new illustrations and two new chapters, this book is a visual stimulus, filled with plenty of design ideas and images to get readers started. The book starts by covering the technical basics of scanning, and provides the information needed to get images out of the computer and onto the printed page. But the rest of the book shows how to scan almost anything (burlap, clip art, family photographs, found objects) to create a quality piece of artwork. Readers will learn how to create textures and backgrounds, transform photos into graphics, and work with type. In this edition, two new chapters discuss scanning images for the Web and using scanned images in arts and crafts projects. This is an excellent resource for scanner users who want to focus on illustrative techniques rather than technical issues.
Janet Ashford is a freelance writer and designer, and is the co-author of five books on computer graphics as well as two books on women's health. She is the co-author of Getting Started with 3D (Peachpit Press) and the previous edition of this book. @AUTHBIO= John Odam is an award-winning graphic designer and a principal of John Odam Design Associates. He is the author of Start With a Digital Camera and is the co-author of the previous edition of this book.
1. Getting Started.
Introduction. How We Came to Write This Book. What This Book Is About. Is This Book for You? How to Use This Book. Learning by Looking. Organizing Things. How This Book Was Produced.
2. Working with Scanners.
Scanners and Digitizing Devices. Types of Scanners. Digital Cameras, Digital Video Cameras.
3. Technical Considerations.
Planning Ahead. How Will Your Scan Be Used? Getting the Most Out of Your Scanner. Preparation, Formats and Modes. Getting Ready for Scanning. Bit Depth and Scanning Modes. File Formats. Handling Large Originals.
4. Editing Scanned Images.
Working with Tone and Color. Improving Image Quality. Improving Tonal Range. Correcting Color Balance. Crafting Quality Images. Cleanup and Repair. Removing Backgrounds. Sharpening Images. Eliminating Moiré Patterns.
5. Working with Printed Clip Art.
Finding the Right Picture. Sources of Printed Clip Art. Copyright Issues. Working with Bitmapped Images. Modifying Scanned Art in an Image-Editing Program. Using Color Wheels and Palettes. Adding Color. Using Filters on Line Art. Converting Bitmaps to PostScript Art. Autotracing. Adding Color. Flipping, Rotating and Skewing. Changing Stroke. Combining Scanned Elements. Creating a Business Identity. Using Scanned Art in a Page Layout Program.
6. Applying Artists' Techniques.
Working from Photo References. Creating and Editing “Photo Scrap”. Tracing in an Illustration Program. Tracing by Hand. Painting Electronically. Line Quality, Mood and Montage. Enlarging Small Images for Special Effects. Blending Line Art and Scans in Layers. Creating a Recursive Montage.
7. Creating Textures and Backgrounds.
Textures from Print and Paper. Monochrome and Color Textures. Scanning Textured Paper. Scanning Hand-Made Textures. Working with Decorated Paper. Electronic Marbling. Textures All Around Us. Scanning Cloth. Scanning Objects. Using Filters on Scanned Objects. Using Photos as Textures. Creating Repeating Patterns.
8. Working with Scanned Photographs.
Altering and Enhancing Scanned Photos. Altering Photographs. Deleting Elements. Adding Elements. Boosting Color. Changing Color. Creating Special Effects with Photos. Adding Color to Grayscale Photographs. Creating Duotones. Adding Texture to a Photograph. Morphing Between Two Photographs.
9. Transforming Photos into Graphics.
Working with High-Contrast Images. Creating High-Contrast Images. High-Contrast Images as Overlays. Distorting and Filtering Images. Solarization. Posterization. Creating a Silk-Screened Look. Applying Graphic Filters to Photos. Dealing with Filter Distortions. Adding Edge Effects. Creating Montage Illustrations. Combining Images. Creating Layers of Meaning.
10. Creating Type Treatments.
Using Old Typefaces. Type from Historical Sources. Converting Scanned Letters to PostScript Font. Creating New Typefaces. Creating an Original Caps Font. Scanning Pencil Drafts for a New Font.
11. Scanning Real Objects.
Bypassing the Camera. “Found Art”: Scanning Real Objects. Tips for Scanning Objects. Drop Shadows and Other Effects. A Montage of Object Scans. Object into Graphic. Posterizing an Object Scan. Object Scan Silhouettes. Converting Scanned Objects into Graphics.
12. Using Scans in Arts and Crafts.
Altering and Embellishing Printed Scans. Going Beyond the Computer. Drawing and Painting on Laser Prints. Creating Artist's Books. Creating Simple Book Structures. Making Gifts and Amusements. Folding Printed Scans. Creating Photo Displays. Altering Playing Cards. Making Custom Board Games. Designing Custom Stationery.
13. Scanning for the Web.
The Screen Versus the Page. The Elements of a Web Page. Using Scans On-line. Optimizing Scanned Images for the Web. Developing an Organizational Web Site. Making a Family Web Site. Making Web Animations with Scans.
Erscheint lt. Verlag | 8.9.2000 |
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Verlagsort | Berkeley |
Sprache | englisch |
Maße | 215 x 280 mm |
Gewicht | 665 g |
Themenwelt | Kunst / Musik / Theater ► Design / Innenarchitektur / Mode |
Mathematik / Informatik ► Informatik ► Grafik / Design | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 0-201-71097-8 / 0201710978 |
ISBN-13 | 978-0-201-71097-7 / 9780201710977 |
Zustand | Neuware |
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