Introduction to Game Physics with Box2D
Crc Press Inc (Verlag)
978-1-4665-6576-0 (ISBN)
Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.
This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.
Ian Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. He is also the secretary of the Society for the Advancement of the Science of Digital Games. A pioneer of game development in academia, Dr. Parberry is the author of seven books and more than 70 articles on a wide range of computing subjects, including algorithms, complexity theory, parallel computing, neural networks, and game development. In 2010, The Princeton Review ranked his undergraduate game development program in the top 50 in North America. More than 60 professional game developers are alumni of his game development classes, including Jason West, co-founder of the Call of Duty franchise.
Read Me First. Introduction to Game Physics: Mathematics for Game Physics. A Rigid Body Physics Game. A Soft Body Physics Toy. Game Physics with Box2D: Getting Started. A Tale of Three Modules. The Cannon Game. The Collision Module. Appendices. Bibliography. Index.
Zusatzinfo | 24 Tables, black and white; 305 Illustrations, black and white |
---|---|
Verlagsort | Bosa Roca |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 453 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-4665-6576-4 / 1466565764 |
ISBN-13 | 978-1-4665-6576-0 / 9781466565760 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich