Symbolic Dynamics and Geometry
Using D* in Graphics and Game Programming
Seiten
2009
A K Peters (Verlag)
978-1-56881-280-9 (ISBN)
A K Peters (Verlag)
978-1-56881-280-9 (ISBN)
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Explains how to use the new symbolic differentiation system D* for applications in computer games and engineering simulation. This book covers many applications but looks at two specific ones in detail: real-time Lagrangian physics simulation, and procedural 3D geometric modeling. It is suitable for computer graphics researchers.
This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D* can be used in a wide variety of technical applications, including computer graphics, engineering, and mechanical simulation. Two Lagrangian physics simulation and procedural 3D geometric modeling are developed in great detail.
This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D* can be used in a wide variety of technical applications, including computer graphics, engineering, and mechanical simulation. Two Lagrangian physics simulation and procedural 3D geometric modeling are developed in great detail.
Brian Guenter is a principal researcher in the graphics group of Microsoft Research. Sung-Hee Lee is lecturer in the School of Information and Communications at Gwangju Institute of Science and Technology in South Korea.
TUTORIAL: Symbolic Geometric Modeling. Interactive Mechanism Modeling. PROCEDURAL APPLICATIONS: D* Tutorial. Geometry Functions. Mechanism Functions. Miscellaneous Problems. THEORY: The D* Algorithm. Lagrangian Mechanics. CSG on Procedural Geometry. Appendices. Bibliography. Index.
Erscheint lt. Verlag | 10.12.2009 |
---|---|
Verlagsort | Natick |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 408 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Mathematik ► Geometrie / Topologie | |
ISBN-10 | 1-56881-280-9 / 1568812809 |
ISBN-13 | 978-1-56881-280-9 / 9781568812809 |
Zustand | Neuware |
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