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Kodu for Kids - James Floyd Kelly

Kodu for Kids

The Official Guide to Creating Your Own Video Games
Buch | Softcover
528 Seiten
2013
Que Corporation,U.S. (Verlag)
978-0-7897-5076-1 (ISBN)
CHF 34,30 inkl. MwSt
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DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD!
Ever wanted to create your own video game? With Microsoft’s Kodu, you can.  It’s fun! And while you’re having fun, you’ll learn incredible problem-solving,  programming, and game design skills as well.

Kodu is a simple visual language that’s just for games, and you’ll be  amazed at just how much you can do with it. Yes, you! It’s perfect for people  who’ve never programmed before—whether they’re 8, 18, or 80. Kodu for  Kids teaches you all you need to know to create great Kodu games that you  can share with the world!

Don’t just read it! See it! New online videos show you what to do!

INCLUDES FOUR START-TO-FINISH EXAMPLE GAMES:


1-Player Shooter
2-Player Competition
Mission Quest
Side-Scroller Experience

DO IT ALL—EVERY STEP!


Learn how games really work
Master Kodu’s easy tools, controls, and programming
Imagine your quest and plan your game
Script a great story
Create your characters and make them move and talk
Invent and build new worlds
Design weapons, targets, and objects
Build enemies and make them fight
Add amazing sound, music, and special effects
Set up multiple players, levels, and points
Discover expert tips and tricks for better games
Make everything work together
Share your games with players all over the world

James Floyd Kelly is a technology writer with degrees in English and Industrial Engineering. James has written on a wide variety of topics, including LEGO robotics, open-source software, and building 3D printers. James is a DIYer—a tinkerer and a maker who enjoys learning new skills whenever possible. He lives in Atlanta, Georgia, with his wife and two young boys.

Forewords   xi

Acknowledgments   xiii

Introduction   xvii

1  Get Kodu: Download and Installation   1

Downloading Kodu   1

Installing Kodu    4

Checking Whether Kodu Installed Properly   7

Adding a Game Controller   8

Moving On   10

2  Explore Kodu Game Lab: Basic User Controls and Tools   11

Opening the Kodu Game Lab   11

Navigating a New World   14

   The Tools   15

Objects   22

   Placing Objects on the Terrain   22

   Changing an Object’s Characteristics   25

   Rotating an Object   29

Moving On   31

3  Take a Test Drive: Controlling Objects and Terrain   33

Programming an Object to Move and Jump   33

Taking Rover for a Spin   45

Adding More Terrain   47

   Changing the Terrain Color/Material   51

Save Your Progress   54

Moving On   55

4  Missiles Locked and Loaded: Adding Targets and Firing Controls   57

Adding Nonmoving Obstacles   58

Making Objects Disappear   60

Here Come the Missiles   67

Changing a Game Setting   70

Having Fun with Settings 73

Save Your Progress   75

Moving On   76

5  Player 1 Versus Player 2: Adding Players and Awarding Points   79

Basic Game Elements   79

Keeping Score   80

   Configuring the Scorekeeping   81

   Awarding Points   85

   Testing the Scorekeeping   88

Creating Different Point Awards   89

Adding a Second Player   95

Moving On   101

6  Build Your Own World: Moving Mountains and Painting Terrain   103

It’s Not All About the Objects   103

The Ground Brush   105

   Changing the Brush Shape   107

   The Magic Brush   113

Mountains and Molehills   115

   Brush Shape Options   117

   Smoothing or Roughing Terrain   120

Much More World Building to Come   122

Moving On   122

7  Difficult Targets to Hit: Increasing Game Difficulty and Path Following   125

Increasing the Difficulty Level   125

Where Did That Target Go?   126

   Random Movement   130

   Path Following   133

   Run Away!  142

Score Programming   146

Moving On   150

8  Dangerous Targets: Programming Enemies That Fire Back   151

Targets That Fight Back   151

Saucers Go Boom   152

Game Over?   161

Return Fire   171

Moving On   173

9  Grab That Power Up: Using Pages for More Complex Programs   175

Changing the Game Conditions   175

Game Changer 1: Put Time Back on Clock   177

Turn the Page   179

Game Changer 2: Decrease Smart Saucer Speed   181

Game Changer 3: Heal with Health Trees   191

Moving On   196

10  The Cameras Are Rolling: Camera Controls for Solo and Multiplayer Games   197

It’s All About Your Point of View   197

Strange World   198

Camera Modes   200

   Fixed Position   200

   Fixed Offset   206

   Free   210

In-Game Camera Changes   213

Moving On   219

11  Good Game Design, Part 1: Tips and Tricks for Better Game Programming   221

World Design: Tips and Tricks   222

Game Management: Tips and Tricks   231

Object Programming: Tips and Tricks   235

Moving On  244

12  Adding Conversations and In-Game Instructions   245

Add Fun Sounds to an Object   245

Chit-Chat Between Objects   248

Nontimed Conversations   263

Adding In-Game Instructions   266

Moving On   269

13  World Design: Creating Environmental Special Effects   271

Your World’s Terrain and Sky Color Effects   271

Do You Need a Breeze or a Hurricane?   277

Lakes and Rivers   280

Objects and Water   289

Moving On   291

14  Games Should Be Heard: Programming Music and Sound Effects  293

Adding a Game Music Soundtrack   294

Programming Background Noise for Your World   300

Adding Sound Effects   303

Using Sound Effects for Player Conditions   309

Moving On   314

15  Good Game Design, Part 2: More Tips and Tricks for Great Games   315

Better Game Programming   315

More World Design Tips and Tricks   316

The Maze   316

   The Stadium   320

More Game Management Tips and Tricks   322

More Object Programming Tips and Tricks   327

Moving On   334

16  The Role of the Storyteller: Scripting Cut-Scenes Between Game Action   337

Scripting a Cut-Scene   338

Adding a Camera   339

Scripted Conversation   344

Scripted Movement   348

The Second Conversation   352

Game Cleanup   356

   Hiding Scoreboards   356

   Making Sticks Invisible   357

Moving On   358

17  The Big Bag of Tricks   361

Programming Features You Might Not Have Discovered   361

Modifying Terrain Edit Speed   362

Controlling Score Visibility   363

The Great and Powerful Rock   365

Using Description to Hold Comments   366

Using Say Tiles to Hold Comments   370

Using the Inline Tile to Save Time   372

Using Multiple Game Controllers   374

Configuring Missile Control   378

Moving On   380

18  Join the Community: Online Help and Sharing Games   381

The Kodu Game Lab Website   381

   Home   382

   Worlds   383

   About   385

   Discussion   388

The Kodu Community Forum   389

   Creating a LiveID Account   390

   Posting Comments, Questions, and Answers   391

Sharing Your Games   397

Moving On   401

19  Good Game Design, Part 3: Giving Players a Great Experience   403

Giving Players a Great Experience   404

Game Design   404

Game World Planning   406

Game Rules and Objectives   409

Balancing Fun and Difficulty   414

Moving On   416

20  Sample Game 1: A One-Player Shooter   417

Game 1 Overview   417

Creating The Amazing Maze Chase   418

Programming the Game   423

   Programming Cycle   423

   Adding a Trap   427

   Adding an Enemy  429

   Ending the Game   429

Improving the Game   431

   Time Limit   431

   Enemy Chasers   431

   Keys/Quest Items   431

   Scoring   431

   A Cheat Button   431

   Two Players   432

   Devious Maze   432

   The Invisible Hunter  432

Moving On   432

21  Sample Game 2: Two-Player Competition   433

Game 2 Overview   433

Creating Blip Bam Boom   434

Programming the Game   437

   Programming the Rovers and Coin Creatable   437

   Programming the Saucers   438

   Programming the Kodus   440

Improving the Game   446

   Enlarging the Game World   446

   Imposing a Time Limit   446

   Adding a Super Recharger   447

   Using Power-Ups   447

   Encouraging Duels   447

   Providing Missiles   447

   Deploying Decoys   447

   A Game of Chase   448

Moving On   448

22  Sample Game 3: On a Mission   449

Game 3 Overview   449

Creating The Dune Treasure   450

Programming the Game   456

   How Power-Ups Work   456

   Program a Power-Up   458

Improving the Game   461

   Including a Wandering Boss   461

   Adding Healing Water   461

   Defeating an Unfriendly Saucer   462

   Using Mystery Power-Ups   462

   Creating Boss Minions   462

   Introducing a Super Boss   462

   Changing Terrain   462

   Adding Scoring   462

Moving On   463

23  Sample Game 4: The Side-Scroller Experience   465

Sample Game 4 Overview   465

Creating Octo’s Aquarium   467

Programming the Game   471

   Programming Octo   473

   Programming the Creatables  477

   Programming the Fans   478

Improving the Game   480

   Including Underwater Weapons   480

   Enabling Ink Clouds   480

   Introducing Healing Starfish   480

   Don’t Forget Music   481

   Getting There and Back   481

   You Sank My Ship!.   481

   Creating an Invisible Maze   481

   Using Depth Charges   481

Moving On   482

24  Closing Thoughts and Challenges   483

Consider All You’ve Learned    483

Where to Go from Here   484

A Challenge for You   486

Moving On   486

A  The Kodu Developers   489

Stephen Coy   489

Matt MacLaurin   490

Mark Finch   492

Michael Miller   493

Index   495

Erscheint lt. Verlag 2.5.2013
Sprache englisch
Maße 232 x 180 mm
Gewicht 698 g
Themenwelt Kinder- / Jugendbuch Sachbücher Naturwissenschaft / Technik
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 0-7897-5076-7 / 0789750767
ISBN-13 978-0-7897-5076-1 / 9780789750761
Zustand Neuware
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