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Visual Basic Game Programming for Teens - Jonathan Harbour

Visual Basic Game Programming for Teens

Buch | Softcover
400 Seiten
2010 | 3rd edition
Cengage Learning, Inc (Verlag)
978-1-4354-5810-9 (ISBN)
CHF 55,80 inkl. MwSt
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Teaches beginning game programming students how to create their own 2D role-playing game (RPG) using the free to download Visual Basic 2008 Express. In this book, the game is built step-by-step throughout as readers learn new skills and build upon them. It helps students learn game tool creation, animation skills, and graphics programming.
VISUAL BASIC GAME PROGRAMMING FOR TEENS, THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. If you like playing RPGs, you'll love learning how to create your own because you have complete control over the game world. You'll gain a basic understanding of Visual Basic, giving you a game programming foundation, and the ability to use the tools and source code you create for other custom games. In each chapter you'll study short examples of code to help you build the different components of the game, including the foundational elements, the game engine, and all the gameplay components. You'll build the sample game from chapter to chapter, adding new elements and features as you learn them. And by the end of the book you'll have created a working RPG from scratch! With the tools, code, and skills you learn you'll be able to start creating your very own game adventures in no time.

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).

Introduction.
PART I: BUILDING BLOCKS.
1. Getting Started.
2. Visual Basic Primer.
3. Forms and Controls.
4. Drawing with GDIþ.
5. Bitmaps: Our First Building Block.
6. Sprites and Real-Time Animation.
7. Collision Detection.
8. Playing Sound Effects and Music.
PART II: GAME WORLD.
9. Designing the Game of Celtic Crusader.
10. Creating the Level Editor.
11. Rendering a Game Level.
12. Adding Objects to the World.
13. Using Portals to Expand the World.
PART III: GAMEPLAY.
14. Creating the Character Editor.
15. Dialogue: Talking with NPCs.
16. Fighting, Getting XP, and Leveling Up.
17. Creating the Item Editor.
18. Looting Treasure and Managing Inventory.
19. Creating the Quest Editor.
20. So You Want to Be a Hero?
Index.

Verlagsort Florence
Sprache englisch
Maße 188 x 232 mm
Gewicht 1020 g
Themenwelt Kinder- / Jugendbuch Sachbücher Naturwissenschaft / Technik
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 1-4354-5810-9 / 1435458109
ISBN-13 978-1-4354-5810-9 / 9781435458109
Zustand Neuware
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